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* Add the About dialog to the project managerHugo Locurcio2021-04-161-4/+3
| | | | | | | | The About button is located in the bottom-right corner of the project manager. This allows removing the copyright notice from the window title (which looked a bit ugly in comparison to other applications).
* Update copyright statements to 2021Rémi Verschelde2021-01-011-3/+3
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-5/+8
| | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* i18n: Sync translations with WeblateRémi Verschelde2020-09-081-1/+4
| | | | | | | Add translators comment for the two 'Project Manager' strings, and fix some of the translations. (cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060)
* Update AUTHORS and DONORS listRémi Verschelde2020-08-141-2/+5
| | | | | | | | | | | | New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers.
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
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* Popups are now windows also (broken!)Juan Linietsky2020-03-261-8/+8
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* Working multiple window support, including editorJuan Linietsky2020-03-261-11/+14
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* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+1
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-1/+1
| | | | objects and made them default.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-3/+3
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Make text in the "About" dialog reset its position when changedMichael Alexsander2019-11-061-0/+1
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* Increase the size of the About dialogHugo Locurcio2019-10-051-1/+1
| | | | | | | | This makes third-party license texts display without any soft wrapping. The About dialog still fits in the editor when using the smallest window size permitted (1024x600).
* Tweak a few strings displayed in the editor for consistencyHugo Locurcio2019-08-211-2/+2
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* Display longer Git hashes in engine version dialogsHugo Locurcio2019-06-011-1/+1
| | | | | | | | Due to the high number of commits in the Godot repository, 7-character hashes were starting to become occasionally ambiguous. In contrast, 9-character hashes are currently unambiguous for all commits.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-3/+3
| | | | Happy new year to the wonderful Godot community!
* Removed unnecessary assignmentsWilson E. Alvarez2018-11-171-2/+0
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* Increase the source font's line spacingHugo Locurcio2018-10-141-0/+2
| | | | | This also increases line spacing in license texts in the editor's About dialog.
* Remove unnecessary "OK"s text settingsMichael Alexsander Silva Dias2018-09-151-1/+0
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* Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio2018-08-051-1/+1
| | | | [ci skip]
* Fix #16069, #19292, #19267 and #18940Guilherme Felipe2018-06-061-0/+1
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* GDScript access to copyright, license, author and donor information.Ibrahn Sahir2018-05-191-22/+31
| | | | | | | | | Adds following functions to the Engine singleton: get_author_info - names of Godot authors get_copyright_info - detailed source copyright get_license_info get_donor_info - donor names get_license_info - full text of licenses used, indexed by license names get_license_text - the text of the Godot Expat license
* Update icons when theme changedPoommetee Ketson2018-02-251-1/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Fix broken Info.plist after copyright updateRazah2018-01-031-1/+2
| | | | | Fixes #15293. + related misc fixes by @akien-mga.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-3/+3
| | | | Happy new year to the wonderful Godot community!
* EditorAbout: TTR workaround for "Project Manager" contextsPoommetee Ketson2017-12-251-1/+1
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* Changed EditorAbout's TextEdits to RichTextLabels.Michael Alexsander Silva Dias2017-12-011-9/+4
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* EditorAbout: single-column'd some section, monospacePoommetee Ketson2017-11-271-15/+30
| | | | | | | | - Show ItemLists in single column if not enough item, or is a special section (Gold/Platinum sponsors) - Add a space before and after names so that it looks a bit better for long names adjacent to another - License text in monospace
* Fixed invalid license symbolChaosus2017-11-071-2/+2
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* EditorAbout: fix names being selectablePoommetee Ketson2017-09-041-1/+1
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* EditorAbout: add donors tabPoommetee Ketson2017-09-041-29/+59
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Label: update min size when regenerate wordcachePoommetee Ketson2017-07-251-1/+0
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* Move About dialog to editor_about.cppPoommetee Ketson2017-07-231-0/+210