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path: root/editor/editor_audio_buses.cpp
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* EditorAudioBus: restore delete option on master busPoommetee Ketson2017-10-011-3/+2
* Improved audio buses editorDaniel J. Ramirez2017-09-251-21/+31
* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
* Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-56/+55
* Added an option to reset the bus volume to 0dbMarcelo Fernandez2017-09-061-1/+22
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Node: Add debug info to add_child reparenting checkRémi Verschelde2017-08-261-1/+0
* EditorAudioBus: Rename delete_popup, disable delete for MasterPoommetee Ketson2017-08-261-9/+10
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-21/+21
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+6
* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-1/+1
* Fixes to buses editorDaniel J. Ramirez2017-08-101-10/+24
* Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-6/+6
* Added some missing icons, fixed some ui iconsDaniel J. Ramirez2017-07-121-3/+7
* Fix: audio buses buttons hard to see if pressed or notGilles Roudiere2017-06-071-3/+6
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
* Fix errors on engine startup.Andreas Haas2017-05-221-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+7
* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-12/+8
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-8/+12
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-446/+384
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1192