Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Zero initialize all pointer class and struct members | Rémi Verschelde | 2022-04-04 | 1 | -2/+2 |
| | | | | | This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | ||||
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Use "enum class" for input enums | Aaron Franke | 2021-11-12 | 1 | -1/+1 |
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* | Sort palette commands by last use | kobewi | 2021-08-31 | 1 | -1/+10 |
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* | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | 2021-08-23 | 1 | -1/+1 |
| | | | | | | | | * `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | ||||
* | Use Key enum instead of plain integers | Aaron Franke | 2021-08-10 | 1 | -1/+1 |
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* | Added EditorCommandPalette | Bhuvan Vemula | 2021-08-09 | 1 | -0/+95 |