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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
editor_export.cpp
Commit message (
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Author
Age
Files
Lines
*
Export icon and splash images directly to final package
George Marques
2017-12-05
1
-0
/
+12
*
Allow configuring iOS export
Ruslan Mustakov
2017-11-21
1
-22
/
+100
*
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-20
1
-1
/
+1
*
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
1
-2
/
+2
*
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
1
-21
/
+6
*
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
1
-3
/
+3
*
[GDNative] export plugin
Karroffel
2017-11-15
1
-1
/
+1
*
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-21
1
-5
/
+0
*
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-10-03
1
-0
/
+6
*
Enhance iOS export
Ruslan Mustakov
2017-09-26
1
-0
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-2
/
+2
*
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-17
1
-1
/
+17
*
Added type on export file callback, and initial export function.
Juan Linietsky
2017-09-15
1
-6
/
+37
*
Re-Added export plugins with a more interesting API, as well as the ability t...
Juan Linietsky
2017-09-14
1
-4
/
+106
*
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-0
/
+2
*
Fix files header
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-2202
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-16
/
+16
|
\
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-16
/
+16
*
|
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
1
-18
/
+18
|
/
*
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
1
-18
/
+18
*
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
1
-18
/
+18
*
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-14
1
-1
/
+60
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-10
/
+10
*
custom_features: fix typo
Martin Capitanio
2017-07-20
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-15
/
+68
*
Complete changing of resource extensions
George Marques
2017-06-16
1
-2
/
+2
*
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-06-10
1
-3
/
+6
*
Display remote_host/port in network->debug settings
Fabio Alessandrelli
2017-05-09
1
-3
/
+3
*
Fix template loading
J08nY
2017-05-05
1
-91
/
+52
*
Rename project file to "project.godot"
Rémi Verschelde
2017-05-01
1
-4
/
+4
*
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-28
1
-1
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Merge pull request #8191 from eska014/webgl2-export
Juan Linietsky
2017-03-29
1
-1
/
+4
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\
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*
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-29
1
-1
/
+4
*
|
Fix bogus s/_md/D_METHOD/ affecting md5 stuff
Rémi Verschelde
2017-03-24
1
-10
/
+10
*
|
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-2
/
+2
|
/
*
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-23
1
-0
/
+64
*
Export working (for linux at least)
Juan Linietsky
2017-03-21
1
-13
/
+44
*
Export template management dialog.
Juan Linietsky
2017-03-21
1
-1
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-298
/
+262
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+3231