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path: root/editor/editor_export.cpp
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* Export icon and splash images directly to final packageGeorge Marques2017-12-051-0/+12
* Allow configuring iOS exportRuslan Mustakov2017-11-211-22/+100
* Pass engine name and version parts as proper stringsRémi Verschelde2017-11-201-1/+1
* Use new XDG folders to dehardcode pathsRémi Verschelde2017-11-191-2/+2
* Add initial support for the XDG Base Directory specRémi Verschelde2017-11-191-21/+6
* EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-3/+3
* [GDNative] export pluginKarroffel2017-11-151-1/+1
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-5/+0
* fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky2017-10-031-0/+6
* Enhance iOS exportRuslan Mustakov2017-09-261-0/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* Fix x11 exported executables not getting the +x flagMarcelo Fernandez2017-09-171-1/+17
* Added type on export file callback, and initial export function.Juan Linietsky2017-09-151-6/+37
* Re-Added export plugins with a more interesting API, as well as the ability t...Juan Linietsky2017-09-141-4/+106
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-0/+2
* Fix files headerPoommetee Ketson2017-09-011-1/+1
* Dead code tells no talesRémi Verschelde2017-08-271-2202/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-16/+16
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-16/+16
* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-18/+18
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* Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky2017-08-191-18/+18
* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-191-18/+18
* Use include/exclude export filters. Fixes #9860Ruslan Mustakov2017-08-141-1/+60
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-10/+10
* custom_features: fix typoMartin Capitanio2017-07-201-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-15/+68
* Complete changing of resource extensionsGeorge Marques2017-06-161-2/+2
* Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli2017-06-101-3/+6
* Display remote_host/port in network->debug settingsFabio Alessandrelli2017-05-091-3/+3
* Fix template loadingJ08nY2017-05-051-91/+52
* Rename project file to "project.godot"Rémi Verschelde2017-05-011-4/+4
* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-1/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-291-1/+4
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| * WebGL 2 export per WebAssembly or asm.jseska2017-03-291-1/+4
* | Fix bogus s/_md/D_METHOD/ affecting md5 stuffRémi Verschelde2017-03-241-10/+10
* | Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
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* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-0/+64
* Export working (for linux at least)Juan Linietsky2017-03-211-13/+44
* Export template management dialog.Juan Linietsky2017-03-211-1/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-298/+262
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+3231