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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_export.cpp
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*
Merge pull request #51928 from reduz/extension-loader
Juan Linietsky
2021-08-26
1
-0
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+9
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Implement Extension Loader
reduz
2021-08-20
1
-0
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+9
*
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-12
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+6
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/
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-7
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+7
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Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
1
-0
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+7
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Implement Resource UIDs
reduz
2021-07-24
1
-0
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+7
*
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-26
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+24
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/
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-4
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+4
*
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
1
-2
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+2
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Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-2
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+2
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Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
1
-1
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+1
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*
Implement shader caching
reduz
2021-05-31
1
-5
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+5
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-9
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+9
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ICU: Update to version 69.1, improve ICU data export process.
bruvzg
2021-04-22
1
-7
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+21
*
Merge pull request #43550 from KoBeWi/resourcism
Rémi Verschelde
2021-04-01
1
-0
/
+13
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Add option to exclude selected resources on export
Tomasz Chabora
2021-03-23
1
-0
/
+13
*
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Add a "keep" import mode to keep files as-is and export them.
Juan Linietsky
2021-03-22
1
-0
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+14
*
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Fix crash when trying to export zero files.
mujpao
2021-03-11
1
-13
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+45
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Update the filtering logic to properly handle directories with `.gdignore` fi...
Fredia Huya-Kouadio
2021-02-24
1
-0
/
+5
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Reorganize Project Settings
reduz
2021-02-18
1
-8
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+8
*
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Create the temporary PCK export directory if it doesn't exist
Hugo Locurcio
2021-01-30
1
-0
/
+4
*
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Add all AutoLoad resources when exporting the project
Filip
2021-01-10
1
-0
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+20
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
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Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
1
-1
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+1
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*
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Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-19
1
-1
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+1
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-5
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+5
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/
*
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Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-7
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+0
*
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-1
/
+14
*
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Export: Reorder options for consistency across platforms
Rémi Verschelde
2020-11-20
1
-4
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+6
*
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Fix Android Export jarsigner error with *.import whitelist
Nathan Franke
2020-11-13
1
-0
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+3
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*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
*
Disable code to add patches menu
Ev1lbl0w
2020-10-19
1
-36
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+0
*
iOS: Fix multiple issues with PVRTC import, disable ETC1
Vasiliy Makarov
2020-09-23
1
-0
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+14
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Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-09-05
1
-33
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+229
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iOS Export: Add a method to embed a framework
Sergey Minakov
2020-08-19
1
-0
/
+9
*
Fix overwrite of manual changes in export_presets.cfg when export dialog is o...
Maganty Rushyendra
2020-06-20
1
-1
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+0
*
Account for file deletion and renaming in Export Presets
Maganty Rushyendra
2020-06-11
1
-1
/
+18
*
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-17
1
-2
/
+54
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-25
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+46
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+5
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-110
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-7
/
+0
*
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-2
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+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-8
/
+8
*
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-31
1
-0
/
+9
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-4
/
+4
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
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