| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add a bit space around the .import [deps] tag to make it more readable. | Juan Linietsky | 2017-11-24 | 1 | -2/+2 |
| * | Changed reimport logic to also check md5 before reimporting, fixes #13135 | Juan Linietsky | 2017-11-24 | 1 | -74/+102 |
| * | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -4/+4 |
| * | Make sure scan happens after all nodes enter scene (including plugins), fixes... | Juan Linietsky | 2017-11-15 | 1 | -1/+2 |
| * | Update meshes when reimporting, | Daniel J. Ramirez | 2017-11-12 | 1 | -3/+2 |
| * | Cleanup unnecessary debug prints | Rémi Verschelde | 2017-10-21 | 1 | -56/+0 |
| * | Added the set/get_setting function in Editor/Project settings. Renamed has() ... | Juan Linietsky | 2017-10-05 | 1 | -1/+1 |
| * | Fix import order, so scenes are imported after textures. | Juan Linietsky | 2017-09-20 | 1 | -2/+14 |
| * | Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load | Rémi Verschelde | 2017-09-01 | 1 | -1/+1 |
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| | * | Fix importer not applying saved default settings on load | Rodrigo Troncoso | 2017-08-31 | 1 | -1/+1 |
| * | | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 2017-08-31 | 1 | -0/+3 |
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| * | Added nice icon to show when a file is broken on import. | Juan Linietsky | 2017-08-29 | 1 | -0/+7 |
| * | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | 2017-08-29 | 1 | -15/+31 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Several improvements and fixes to import system. Might fix many issues opened... | Juan Linietsky | 2017-08-17 | 1 | -2/+68 |
| * | Merge pull request #10345 from Hinsbart/remove_imported | Andreas Haas | 2017-08-15 | 1 | -0/+15 |
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| | * | Removing a Resource also deletes imported files. | Andreas Haas | 2017-08-15 | 1 | -0/+15 |
| * | | Small fix for problem of nodes losing type, this is not good enough to solve ... | Juan Linietsky | 2017-08-15 | 1 | -0/+6 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -4/+4 |
| * | Added a .gdignore check to ignore specific folders. Closes #8461 | Juan Linietsky | 2017-08-06 | 1 | -0/+4 |
| * | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -1/+14 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -5/+5 |
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 |
| * | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | 2017-06-16 | 1 | -0/+7 |
| * | Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSyste... | Damian Day | 2017-05-12 | 1 | -2/+2 |
| * | Rename project file to "project.godot" | Rémi Verschelde | 2017-05-01 | 1 | -2/+2 |
| * | Revert "Use .godot as file extension for project files." | Juan Linietsky | 2017-04-29 | 1 | -33/+15 |
| * | Use .godot as file extension for project files. | Andreas Haas | 2017-04-16 | 1 | -15/+33 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -572/+466 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1550 |