| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | 2019-01-21 | 1 | -1/+5 | |
| | | | | | Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | |||||
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 | |
| | | | | | Happy new year to the wonderful Godot community! | |||||
| * | Added basic support for custom resource savers and loaders | Marc Gilleron | 2018-12-15 | 1 | -0/+8 | |
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| * | Reworked how non-imported resources are reloaded on change, fixes #19852 | Juan Linietsky | 2018-11-20 | 1 | -2/+31 | |
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| * | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky | 2018-10-29 | 1 | -6/+0 | |
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| * | Fixes to baker, restored xatlas and fixed bake options. | Juan Linietsky | 2018-10-05 | 1 | -0/+12 | |
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| * | Fix EditorSettings saving on draw calls | willnationsdev | 2018-09-19 | 1 | -2/+0 | |
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| * | Refactor editor icon retrieval | willnationsdev | 2018-09-14 | 1 | -0/+1 | |
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| * | Merge pull request #21540 from YeldhamDev/image_reimp_error_fix | Rémi Verschelde | 2018-09-13 | 1 | -5/+9 | |
| |\ | | | | | Fix error when reimporting an Image resource | |||||
| | * | Fix error when reimporting an Image resource | Michael Alexsander Silva Dias | 2018-09-07 | 1 | -5/+9 | |
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| * | | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | 2018-09-13 | 1 | -1/+1 | |
| |\ \ | | | | | | | Misc. typos | |||||
| | * | | Misc. typos | luz.paz | 2018-09-12 | 1 | -1/+1 | |
| | |/ | | | | | Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||||
| * / | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -7/+7 | |
| |/ | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||||
| * | Add custom icons to script classes. | Will Nations | 2018-08-14 | 1 | -8/+19 | |
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| * | Add toggle for favorites in create_root_dialog. | willnationsdev | 2018-08-08 | 1 | -0/+2 | |
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| * | Global class names (and GDScript support for it) | Juan Linietsky | 2018-07-15 | 1 | -7/+97 | |
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| * | Merge pull request #17420 from marcelofg55/fscache_err_checks | Rémi Verschelde | 2018-03-14 | 1 | -6/+14 | |
| |\ | | | | | Added error checks for fscache saving | |||||
| | * | Added error checks for fscache saving | Marcelo Fernandez | 2018-03-13 | 1 | -6/+14 | |
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| * | | Merge pull request #17138 from simedis/import_md5 | Rémi Verschelde | 2018-03-13 | 1 | -12/+51 | |
| |\ \ | | | | | | | Make md5's not be in the same file as the import settings | |||||
| | * | | Moves the md5sum's from the <filename>.import file into .import/<filename>.md5 | Geoffrey | 2018-03-01 | 1 | -12/+51 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd Now saves the md5s to a different file (.import.md5) Now reads the md5's from a separate file Now uses a file in the .import folder to store md5s | |||||
| * | | | Update preview on filesystem change | ShyRed | 2018-03-10 | 1 | -0/+3 | |
| |/ / | | | | | | | Check and recreate a file's preview, if it has changes to it in the filesystem. | |||||
| * | | Make sure .import folder exists before importing, in case user deleted it ↵ | Juan Linietsky | 2018-01-05 | 1 | -0/+13 | |
| | | | | | | | | | manually. Fixes #15315 | |||||
| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 | |
| | | | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
| | | | | | | | | | Happy new year to the wonderful Godot community! | |||||
| * | | Reimport now checks source path changes and imported files and their md5, ↵ | Juan Linietsky | 2017-12-27 | 1 | -4/+42 | |
| | | | | | | | | | fixes #14728 | |||||
| * | | Add context menu to editor file dialogs. | Ray Koopa | 2017-12-05 | 1 | -2/+4 | |
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| * | | Add a bit space around the .import [deps] tag to make it more readable. | Juan Linietsky | 2017-11-24 | 1 | -2/+2 | |
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| * | | Changed reimport logic to also check md5 before reimporting, fixes #13135 | Juan Linietsky | 2017-11-24 | 1 | -74/+102 | |
| | | | | | | | | | | | Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff. | |||||
| * | | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -4/+4 | |
| | | | | | | | | | Also to prepare for upcoming refactoring for XDG support. | |||||
| * | | Make sure scan happens after all nodes enter scene (including plugins), ↵ | Juan Linietsky | 2017-11-15 | 1 | -1/+2 | |
| | | | | | | | | | fixes #9286 | |||||
| * | | Update meshes when reimporting, | Daniel J. Ramirez | 2017-11-12 | 1 | -3/+2 | |
| |/ | | | | Save scene preview even when not doing save and play. | |||||
| * | Cleanup unnecessary debug prints | Rémi Verschelde | 2017-10-21 | 1 | -56/+0 | |
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| * | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | 2017-10-05 | 1 | -1/+1 | |
| | | | | | to has_setting. Fixes #11844 | |||||
| * | Fix import order, so scenes are imported after textures. | Juan Linietsky | 2017-09-20 | 1 | -2/+14 | |
| | | | | | Also fix bugs when meshes are always generated. | |||||
| * | Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load | Rémi Verschelde | 2017-09-01 | 1 | -1/+1 | |
| |\ | | | | | Fix importer not applying default settings | |||||
| | * | Fix importer not applying saved default settings on load | Rodrigo Troncoso | 2017-08-31 | 1 | -1/+1 | |
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| * | | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 2017-08-31 | 1 | -0/+3 | |
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| * | Added nice icon to show when a file is broken on import. | Juan Linietsky | 2017-08-29 | 1 | -0/+7 | |
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| * | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | 2017-08-29 | 1 | -15/+31 | |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 | |
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| * | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | 2017-08-17 | 1 | -2/+68 | |
| | | | | | opened, but have to check in detail.. | |||||
| * | Merge pull request #10345 from Hinsbart/remove_imported | Andreas Haas | 2017-08-15 | 1 | -0/+15 | |
| |\ | | | | | Removing a Resource also deletes imported files. | |||||
| | * | Removing a Resource also deletes imported files. | Andreas Haas | 2017-08-15 | 1 | -0/+15 | |
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| * | | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | 2017-08-15 | 1 | -0/+6 | |
| |/ | | | | a core reimport problem, but so far fixes #8116 | |||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -4/+4 | |
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| * | Added a .gdignore check to ignore specific folders. Closes #8461 | Juan Linietsky | 2017-08-06 | 1 | -0/+4 | |
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| * | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -1/+14 | |
| | | | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -5/+5 | |
| | | | | | -Added system for feature overrides, it's pretty cool :) | |||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 | |
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| * | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | 2017-06-16 | 1 | -0/+7 | |
| | | | | | | | Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662. | |||||
