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* Add function to obtain filesystem type from DirAccess.Juan Linietsky2019-01-211-1/+5
| | | | Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-0/+8
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* Reworked how non-imported resources are reloaded on change, fixes #19852Juan Linietsky2018-11-201-2/+31
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* Moved folding outside the resource files, now saved outside the project.Juan Linietsky2018-10-291-6/+0
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* Fixes to baker, restored xatlas and fixed bake options.Juan Linietsky2018-10-051-0/+12
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* Fix EditorSettings saving on draw callswillnationsdev2018-09-191-2/+0
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* Refactor editor icon retrievalwillnationsdev2018-09-141-0/+1
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* Merge pull request #21540 from YeldhamDev/image_reimp_error_fixRémi Verschelde2018-09-131-5/+9
|\ | | | | Fix error when reimporting an Image resource
| * Fix error when reimporting an Image resourceMichael Alexsander Silva Dias2018-09-071-5/+9
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* | Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde2018-09-131-1/+1
|\ \ | | | | | | Misc. typos
| * | Misc. typosluz.paz2018-09-121-1/+1
| |/ | | | | Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
* / Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-7/+7
|/ | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Add custom icons to script classes.Will Nations2018-08-141-8/+19
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* Add toggle for favorites in create_root_dialog.willnationsdev2018-08-081-0/+2
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* Global class names (and GDScript support for it)Juan Linietsky2018-07-151-7/+97
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* Merge pull request #17420 from marcelofg55/fscache_err_checksRémi Verschelde2018-03-141-6/+14
|\ | | | | Added error checks for fscache saving
| * Added error checks for fscache savingMarcelo Fernandez2018-03-131-6/+14
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* | Merge pull request #17138 from simedis/import_md5Rémi Verschelde2018-03-131-12/+51
|\ \ | | | | | | Make md5's not be in the same file as the import settings
| * | Moves the md5sum's from the <filename>.import file into .import/<filename>.md5Geoffrey2018-03-011-12/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd Now saves the md5s to a different file (.import.md5) Now reads the md5's from a separate file Now uses a file in the .import folder to store md5s
* | | Update preview on filesystem changeShyRed2018-03-101-0/+3
|/ / | | | | | | Check and recreate a file's preview, if it has changes to it in the filesystem.
* | Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky2018-01-051-0/+13
| | | | | | | | manually. Fixes #15315
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Reimport now checks source path changes and imported files and their md5, ↵Juan Linietsky2017-12-271-4/+42
| | | | | | | | fixes #14728
* | Add context menu to editor file dialogs.Ray Koopa2017-12-051-2/+4
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* | Add a bit space around the .import [deps] tag to make it more readable.Juan Linietsky2017-11-241-2/+2
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* | Changed reimport logic to also check md5 before reimporting, fixes #13135Juan Linietsky2017-11-241-74/+102
| | | | | | | | | | Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff.
* | EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-4/+4
| | | | | | | | Also to prepare for upcoming refactoring for XDG support.
* | Make sure scan happens after all nodes enter scene (including plugins), ↵Juan Linietsky2017-11-151-1/+2
| | | | | | | | fixes #9286
* | Update meshes when reimporting,Daniel J. Ramirez2017-11-121-3/+2
|/ | | | Save scene preview even when not doing save and play.
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-56/+0
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* Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-1/+1
| | | | to has_setting. Fixes #11844
* Fix import order, so scenes are imported after textures.Juan Linietsky2017-09-201-2/+14
| | | | Also fix bugs when meshes are always generated.
* Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-loadRémi Verschelde2017-09-011-1/+1
|\ | | | | Fix importer not applying default settings
| * Fix importer not applying saved default settings on loadRodrigo Troncoso2017-08-311-1/+1
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* | Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-311-0/+3
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* Added nice icon to show when a file is broken on import.Juan Linietsky2017-08-291-0/+7
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* Fix constant reimport on broken files, closes #9930Juan Linietsky2017-08-291-15/+31
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky2017-08-171-2/+68
| | | | opened, but have to check in detail..
* Merge pull request #10345 from Hinsbart/remove_importedAndreas Haas2017-08-151-0/+15
|\ | | | | Removing a Resource also deletes imported files.
| * Removing a Resource also deletes imported files.Andreas Haas2017-08-151-0/+15
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* | Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky2017-08-151-0/+6
|/ | | | a core reimport problem, but so far fixes #8116
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
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* Added a .gdignore check to ignore specific folders. Closes #8461Juan Linietsky2017-08-061-0/+4
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* -Ability to set default import presets for typeJuan Linietsky2017-07-231-1/+14
| | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov2017-06-161-0/+7
| | | | | | Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.