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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+4
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-10/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Tweak the editor log selection color to match the current editor themeHugo Locurcio2020-05-101-0/+2
| | | | This overrides the default blue color.
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
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* Popups are now windows also (broken!)Juan Linietsky2020-03-261-9/+9
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* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-4/+2
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-2/+2
| | | | objects and made them default.
* Texture refactorJuan Linietsky2020-02-111-3/+3
| | | | | | | | -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
* Update copyright statements to 2020Rémi Verschelde2020-01-011-3/+3
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
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* Distinguish editor-originating messages in the editor logHugo Locurcio2019-09-201-1/+5
| | | | | | | This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency.
* fixes 27543, adds a copy button for the editor logkbake2019-04-301-0/+17
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* Merge pull request #25549 from Zylann/fix_game_font_size_forced_to_13Rémi Verschelde2019-02-081-1/+0
|\ | | | | Don't modify font which could potentially not be the editor one yet
| * Don't modify font which could potentially not be the editor one yetMarc Gilleron2019-02-011-1/+0
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* | Fixed uninitialized log member due to THEME_CHANGED notificationMarc Gilleron2019-02-011-1/+2
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-3/+3
| | | | Happy new year to the wonderful Godot community!
* Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-34/+2
| | | | | | | | | | | Fixes GCC 5 warnings of the form: core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch] core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch] Those can be trivial cases where adding a default fallback is the solution, or more complex issues/hidden bugs where missed values are actually meant to be handled.
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Add warning color to output logChaosus2018-08-131-9/+23
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* Show error icon at "Output" in case of errorsBernhard Liebl2018-03-111-3/+6
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde2018-01-041-1/+3
|\ | | | | Fix errors with custom theme and custom font in project settings.
| * Fix errors with custom default theme and custom fonts.geequlim2017-12-301-1/+3
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* | Merge pull request #15066 from poke1024/shortcut-clear-outputRémi Verschelde2018-01-031-0/+2
|\ \ | | | | | | Add keyboard shortcut for Clear Output
| * | Add keyboard shortcut for Clear OutputBernhard Liebl2017-12-261-0/+2
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* / Update copyright statements to 2018Rémi Verschelde2018-01-011-3/+3
|/ | | | Happy new year to the wonderful Godot community!
* Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere2017-09-271-1/+0
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* Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-1/+1
|\ | | | | Implements set_margins_preset(...)
| * Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
* | Add font size setting for output panelvolzhs2017-09-251-6/+9
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* Use code font in editor logDaniel J. Ramirez2017-09-151-0/+6
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* Fixed some inconsistent styles, plus some cleanupDaniel J. Ramirez2017-09-121-20/+5
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* fixed log colorstoger52017-09-051-2/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10164 from djrm/pr_theme_fixesRémi Verschelde2017-08-101-7/+2
|\ | | | | Visual polishing
| * Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-7/+2
| | | | | | | | | | | | Improved colors Added some missing icons
* | -Errors are printed again to Output, after a long time. Fixes #3373Juan Linietsky2017-08-071-27/+2
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
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* New customizable editor themevolzhs2017-05-091-0/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-63/+40
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+242
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.