| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | EditorNode now copies all drag and dropped files. | Fabio Alessandrelli | 2020-10-14 | 1 | -4/+0 |
| | | | | | | | | | The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension. | ||||
| * | Implement GPU Particle Collisions | reduz | 2020-10-09 | 1 | -0/+2 |
| | | | | | | | | | | | -Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | ||||
| * | Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant | Rémi Verschelde | 2020-09-24 | 1 | -0/+2 |
| |\ | | | | | Create user-dir, if non-existant, so it can be opened with Godot | ||||
| | * | creater user-dir, if non-existant and pressing 'Open Project Data Folder' | Leleat | 2020-09-13 | 1 | -0/+2 |
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| * | | Only display the Windows toggle console option if it can actually be used | Hugo Locurcio | 2020-09-14 | 1 | -1/+3 |
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| * | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio | 2020-09-09 | 1 | -4/+4 |
| | | | | | See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980. | ||||
| * | Implement 3D textures as import and resource format. | reduz | 2020-09-09 | 1 | -2/+4 |
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| * | Merge pull request #41332 from bruvzg/win_subsys_option | Rémi Verschelde | 2020-09-03 | 1 | -0/+1 |
| |\ | | | | | Revert #41164, add subsystem build option. | ||||
| | * | Revert "[Windows] Attach to parent console instead of creating new one." | bruvzg | 2020-08-17 | 1 | -0/+1 |
| | | | | | | | | | This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2. | ||||
| * | | Add high quality glow mode | clayjohn | 2020-08-31 | 1 | -0/+2 |
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| * | | Merge pull request #38580 from aaronfranke/import-dock | Rémi Verschelde | 2020-08-31 | 1 | -2/+4 |
| |\ \ | | | | | | | Make the Import dock depend on the FileSystem dock for editor feature profiles | ||||
| | * | | Make the Import dock depend on the FileSystem dock | Aaron Franke | 2020-08-27 | 1 | -2/+4 |
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| * | | Merge pull request #39440 from simpuid/custom-profilers | Rémi Verschelde | 2020-08-27 | 1 | -0/+2 |
| |\ \ | | | | | | | Debugger Plugins in Godot | ||||
| | * | | Added debugger plugin support | simpu | 2020-08-26 | 1 | -0/+2 |
| | |/ | | | | | | | | | | | Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | ||||
| * | | Merge pull request #40302 from verdog/camera-bounds-fix | Rémi Verschelde | 2020-08-27 | 1 | -2/+0 |
| |\ \ | |/ |/| | Fix Camera2D Incorrect Preview Bounds | ||||
| | * | fixed camera2D showing incorrect bounds in editor | Josh Chandler | 2020-07-18 | 1 | -2/+0 |
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| * | | Added volumetric fog effect. | Juan Linietsky | 2020-08-13 | 1 | -0/+4 |
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| * | | [Windows] Attach to parent console instead of creating new one. | bruvzg | 2020-08-11 | 1 | -1/+0 |
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| * | | Fix EditorTranslationParser leak | SkyJJ | 2020-07-27 | 1 | -0/+1 |
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| * | | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | 2020-07-27 | 1 | -2/+5 |
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| * | | Fix run project when current scene was never saved | Tomasz Chabora | 2020-07-23 | 1 | -8/+2 |
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| * | | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | 2020-07-21 | 1 | -1/+1 |
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| * | | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | 2020-07-15 | 1 | -6/+6 |
| |\ \ | | | | | | | Resize various dialogs | ||||
| | * | | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | 2020-07-14 | 1 | -6/+6 |
| | | | | | | | | | | | | | resource depency dialogs). | ||||
| * | | | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | 2020-07-15 | 1 | -2/+2 |
| |\ \ \ | |/ / |/| | | Fix cancel/OK button order on macOS | ||||
| | * | | Fix cancel/OK button order on macOS | Daniel Ting | 2020-07-10 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | The macOS platform convention regarding button order is cancel on left, OK on right. | ||||
| * | | | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | 2020-07-14 | 1 | -0/+2 |
| |\ \ \ | |_|/ |/| | | Syntax highlighter refactor | ||||
| | * | | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | 2020-07-11 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | - Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | ||||
| | * | | Expose Syntax highlighter for editor plugins | Paulb23 | 2020-07-11 | 1 | -0/+1 |
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| * / | Revert "Merge pull request #38341 from verdog/camera-bounds-fix" | Rémi Verschelde | 2020-07-11 | 1 | -0/+2 |
| |/ | | | | This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e. | ||||
| * | Merge pull request #38341 from verdog/camera-bounds-fix | Rémi Verschelde | 2020-07-10 | 1 | -2/+0 |
| |\ | | | | | Fix Camera2D incorrect preview bounds | ||||
| | * | fixed camera2D showing incorrect bounds in editor | Josh Chandler | 2020-04-30 | 1 | -2/+0 |
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| * | | Fix crash on editor without a feature profile | coldragon | 2020-07-07 | 1 | -1/+1 |
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| * | | Merge pull request #40163 from pycbouh/fix-saving-empty-scene | Rémi Verschelde | 2020-07-06 | 1 | -8/+13 |
| |\ \ | | | | | | | Improve scene preview generation for empty scenes and disabled features | ||||
| | * | | Improve scene preview generation for empty scenes and disabled features | Yuri Sizov | 2020-07-06 | 1 | -8/+13 |
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| * | | | Expose methods to play scene from plugin code | Yuri Sizov | 2020-07-06 | 1 | -8/+28 |
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| * | | [macOS] Implement seamless display scaling. | bruvzg | 2020-07-04 | 1 | -2/+2 |
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| * | | Merge pull request #39415 from SkyLucilfer/PotGeneration | Rémi Verschelde | 2020-07-02 | 1 | -0/+7 |
| |\ \ | | | | | | | Add POT generation feature in Editor | ||||
| | * | | Add translation parser plugin support | SkyJJ | 2020-07-02 | 1 | -0/+7 |
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| * | | | Merge pull request #40049 from hinlopen/remove-pane-drag | Rémi Verschelde | 2020-07-02 | 1 | -1/+0 |
| |\ \ \ | | | | | | | | | Remove unused class PaneDrag | ||||
| | * | | | Remove unused class PaneDrag | Stijn Hinlopen | 2020-07-02 | 1 | -1/+0 |
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| * | | | Merge pull request #32428 from willnationsdev/script-var-order | Rémi Verschelde | 2020-07-02 | 1 | -2/+0 |
| |\ \ \ | |/ / |/| | | Add script class categories to EditorInspector. | ||||
| | * | | Add script class categories to EditorInspector. | willnationsdev | 2020-07-01 | 1 | -2/+0 |
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| * | | | Merge pull request #39076 from rileylyman/editor_tab_names | Rémi Verschelde | 2020-07-01 | 1 | -1/+116 |
| |\ \ \ | | | | | | | | | Implement filename disambiguation for scene tabs and script names | ||||
| | * | | | implement generic filename disambiguation | rileylyman | 2020-06-26 | 1 | -1/+116 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor. | ||||
| * | | | | Merge pull request #39928 from hinlopen/qo-open-scene | Rémi Verschelde | 2020-07-01 | 1 | -1/+5 |
| |\ \ \ \ | | | | | | | | | | | Open scene selected from Quick Open dialog | ||||
| | * | | | | Open scene selected from Quick Open dialog. | Stijn Hinlopen | 2020-06-29 | 1 | -1/+5 |
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| * | | | | | Environment: Refactor code for readability + more | Rémi Verschelde | 2020-07-01 | 1 | -1/+1 |
| | |_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | ||||
| * | | | | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | 2020-06-30 | 1 | -2/+2 |
| |/ / / | | | | | | | | | | notification. | ||||
| * / / | Generate inspector preview for Image resources | Tomasz Chabora | 2020-06-27 | 1 | -0/+1 |
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