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* EditorNode now copies all drag and dropped files.Fabio Alessandrelli2020-10-141-4/+0
| | | | | | | | The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension.
* Implement GPU Particle Collisionsreduz2020-10-091-0/+2
| | | | | | | | | | -Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
* Merge pull request #42018 from Leleat/create-user-dir-if-nonexistantRémi Verschelde2020-09-241-0/+2
|\ | | | | Create user-dir, if non-existant, so it can be opened with Godot
| * creater user-dir, if non-existant and pressing 'Open Project Data Folder'Leleat2020-09-131-0/+2
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* | Only display the Windows toggle console option if it can actually be usedHugo Locurcio2020-09-141-1/+3
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* Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio2020-09-091-4/+4
| | | | See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
* Implement 3D textures as import and resource format.reduz2020-09-091-2/+4
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* Merge pull request #41332 from bruvzg/win_subsys_optionRémi Verschelde2020-09-031-0/+1
|\ | | | | Revert #41164, add subsystem build option.
| * Revert "[Windows] Attach to parent console instead of creating new one."bruvzg2020-08-171-0/+1
| | | | | | | | This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2.
* | Add high quality glow modeclayjohn2020-08-311-0/+2
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* | Merge pull request #38580 from aaronfranke/import-dockRémi Verschelde2020-08-311-2/+4
|\ \ | | | | | | Make the Import dock depend on the FileSystem dock for editor feature profiles
| * | Make the Import dock depend on the FileSystem dockAaron Franke2020-08-271-2/+4
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* | Merge pull request #39440 from simpuid/custom-profilersRémi Verschelde2020-08-271-0/+2
|\ \ | | | | | | Debugger Plugins in Godot
| * | Added debugger plugin supportsimpu2020-08-261-0/+2
| |/ | | | | | | | | | | Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
* | Merge pull request #40302 from verdog/camera-bounds-fixRémi Verschelde2020-08-271-2/+0
|\ \ | |/ |/| Fix Camera2D Incorrect Preview Bounds
| * fixed camera2D showing incorrect bounds in editorJosh Chandler2020-07-181-2/+0
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* | Added volumetric fog effect.Juan Linietsky2020-08-131-0/+4
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* | [Windows] Attach to parent console instead of creating new one.bruvzg2020-08-111-1/+0
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* | Fix EditorTranslationParser leakSkyJJ2020-07-271-0/+1
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* | Fix errors saving a 2D scene preview when the 2D editor was never openedYuri Sizov2020-07-271-2/+5
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* | Fix run project when current scene was never savedTomasz Chabora2020-07-231-8/+2
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* | Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-211-1/+1
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* | Merge pull request #40291 from hinlopen/dialog-sizeRémi Verschelde2020-07-151-6/+6
|\ \ | | | | | | Resize various dialogs
| * | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen2020-07-141-6/+6
| | | | | | | | | | | | resource depency dialogs).
* | | Merge pull request #40268 from DanielZTing/masterRémi Verschelde2020-07-151-2/+2
|\ \ \ | |/ / |/| | Fix cancel/OK button order on macOS
| * | Fix cancel/OK button order on macOSDaniel Ting2020-07-101-2/+2
| | | | | | | | | | | | | | | The macOS platform convention regarding button order is cancel on left, OK on right.
* | | Merge pull request #38440 from Paulb23/syntax_highlighter_refactorRémi Verschelde2020-07-141-0/+2
|\ \ \ | |_|/ |/| | Syntax highlighter refactor
| * | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb232020-07-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | - Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
| * | Expose Syntax highlighter for editor pluginsPaulb232020-07-111-0/+1
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* / Revert "Merge pull request #38341 from verdog/camera-bounds-fix"Rémi Verschelde2020-07-111-0/+2
|/ | | | This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e.
* Merge pull request #38341 from verdog/camera-bounds-fixRémi Verschelde2020-07-101-2/+0
|\ | | | | Fix Camera2D incorrect preview bounds
| * fixed camera2D showing incorrect bounds in editorJosh Chandler2020-04-301-2/+0
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* | Fix crash on editor without a feature profilecoldragon2020-07-071-1/+1
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* | Merge pull request #40163 from pycbouh/fix-saving-empty-sceneRémi Verschelde2020-07-061-8/+13
|\ \ | | | | | | Improve scene preview generation for empty scenes and disabled features
| * | Improve scene preview generation for empty scenes and disabled featuresYuri Sizov2020-07-061-8/+13
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* | | Expose methods to play scene from plugin codeYuri Sizov2020-07-061-8/+28
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* | [macOS] Implement seamless display scaling.bruvzg2020-07-041-2/+2
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* | Merge pull request #39415 from SkyLucilfer/PotGenerationRémi Verschelde2020-07-021-0/+7
|\ \ | | | | | | Add POT generation feature in Editor
| * | Add translation parser plugin supportSkyJJ2020-07-021-0/+7
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* | | Merge pull request #40049 from hinlopen/remove-pane-dragRémi Verschelde2020-07-021-1/+0
|\ \ \ | | | | | | | | Remove unused class PaneDrag
| * | | Remove unused class PaneDragStijn Hinlopen2020-07-021-1/+0
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* | | Merge pull request #32428 from willnationsdev/script-var-orderRémi Verschelde2020-07-021-2/+0
|\ \ \ | |/ / |/| | Add script class categories to EditorInspector.
| * | Add script class categories to EditorInspector.willnationsdev2020-07-011-2/+0
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* | | Merge pull request #39076 from rileylyman/editor_tab_namesRémi Verschelde2020-07-011-1/+116
|\ \ \ | | | | | | | | Implement filename disambiguation for scene tabs and script names
| * | | implement generic filename disambiguationrileylyman2020-06-261-1/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor.
* | | | Merge pull request #39928 from hinlopen/qo-open-sceneRémi Verschelde2020-07-011-1/+5
|\ \ \ \ | | | | | | | | | | Open scene selected from Quick Open dialog
| * | | | Open scene selected from Quick Open dialog.Stijn Hinlopen2020-06-291-1/+5
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* | | | | Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-1/+1
| |_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
* | | | Add a separate application focus/in notification out from Window focus ↵Juan Linietsky2020-06-301-2/+2
|/ / / | | | | | | | | | notification.
* / / Generate inspector preview for Image resourcesTomasz Chabora2020-06-271-0/+1
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