Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | 2022-01-04 | 1 | -2/+2 |
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| * | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | 2021-12-29 | 1 | -2/+2 |
| | | | | | | | | | | This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. | ||||
* | | Fix compilation error after 4c30963 | Rémi Verschelde | 2022-01-04 | 1 | -1/+2 |
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* | | Fix shadowing warning after #52611 | Rémi Verschelde | 2022-01-04 | 1 | -1/+0 |
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* | | Merge pull request #52611 from KoBeWi/outsider_resources | Rémi Verschelde | 2022-01-04 | 1 | -3/+11 |
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| * | | Don't edit foreign resources when restoring scene | kobewi | 2021-09-12 | 1 | -3/+11 |
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* | | | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | 2022-01-04 | 1 | -0/+1 |
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| * | | | Added SSIL post processing effect | clayjohn | 2021-11-06 | 1 | -0/+1 |
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* | | | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| |_|/ |/| | | | | | | | | Happy new year to the wonderful Godot community! | ||||
* | | | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -35/+35 |
| | | | | | | | | | | | | | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | ||||
* | | | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | 2021-12-09 | 1 | -3/+3 |
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* | | | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | 2021-12-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | ||||
* | | | Fix bad popups offset in editor with single window off | jmb462 | 2021-12-06 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | ||||
* | | | Remove or make verbose some debugging prints | Hugo Locurcio | 2021-12-05 | 1 | -1/+0 |
| | | | | | | | | | | | | | | | | | | The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | ||||
* | | | Auto-Increment Debugger Port | Nathan Franke | 2021-12-04 | 1 | -10/+2 |
| | | | | | | | | | | | | Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful. | ||||
* | | | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | 2021-11-23 | 1 | -4/+4 |
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* | | | Merge pull request #42447 from aaronfranke/gitignore-create | Rémi Verschelde | 2021-11-23 | 1 | -0/+4 |
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| * | | | Allow creating .gitignore and .gitattributes when creating a new project | Aaron Franke | 2021-11-12 | 1 | -0/+4 |
| | | | | | | | | | | | | | | | | Also allow creating these files later, and also allow disabling creating the default environment in editor settings. | ||||
* | | | | Improve various texts | kobewi | 2021-11-23 | 1 | -1/+1 |
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* | | | | Merge pull request #55151 from Chaosus/control_reset_size | Rémi Verschelde | 2021-11-22 | 1 | -2/+2 |
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| * | | | | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | 2021-11-22 | 1 | -2/+2 |
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* | | | | | Improved some editor checkboxes | kobewi | 2021-11-21 | 1 | -0/+2 |
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* / / / | Revert "Load assets before enabling editor plugins" | Rémi Verschelde | 2021-11-15 | 1 | -12/+13 |
|/ / / | | | | | | | | | | | | | | | | This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246. Fixes #52968, fixes #52995. | ||||
* | | | Use "enum class" for input enums | Aaron Franke | 2021-11-12 | 1 | -57/+57 |
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* | | | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | 2021-11-09 | 1 | -1/+4 |
|\ \ \ | | | | | | | | | Improve save handling for built-in scripts | ||||
| * | | | Improve save handling for built-in scripts | kobewi | 2021-11-07 | 1 | -1/+4 |
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* | | | | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | 2021-11-09 | 1 | -0/+2 |
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| * | | | | Add functions for getting name and font style from dynamic and bitmap fonts. | bruvzg | 2021-10-31 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | Add font selection toolbar editor plugin. | ||||
* | | | | | Merge pull request #52943 from RandomShaper/property_pin_control_natural | Rémi Verschelde | 2021-11-08 | 1 | -1/+1 |
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| * | | | | | Add property value pinning | Pedro J. Estébanez | 2021-11-08 | 1 | -1/+1 |
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* / | | | | Fix editor saving blank scenes (for real) | kobewi | 2021-11-07 | 1 | -1/+1 |
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* | | | | Ignore external editor for built-in scripts | kobewi | 2021-11-04 | 1 | -1/+2 |
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* | | | | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | 2021-11-03 | 1 | -4/+2 |
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| * | | | Remove node_hrcr hack | kobewi | 2021-10-28 | 1 | -4/+2 |
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* | | | | [macOS] Add `create_instance` function to spawn editor copies. | bruvzg | 2021-11-01 | 1 | -3/+2 |
| | | | | | | | | | | | | | | | | [macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly. | ||||
* | | | | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | 2021-10-31 | 1 | -50/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | ||||
* | | | | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | 2021-10-30 | 1 | -9/+2 |
| | | | | | | | | | | | | | | | | | | | | - Use lowercase driver names for the `--rendering-driver` command line argument. | ||||
* | | | | Add GLES2 2D renderer + Linux display manager | lawnjelly | 2021-10-30 | 1 | -37/+102 |
| |/ / |/| | | | | | | | | | | | | | | | | | | | | | | | First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | ||||
* | | | Added convertor from `ORMMaterial3D` to `ShaderMaterial` | Yuri Roubinsky | 2021-10-29 | 1 | -0/+4 |
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* | | | Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename | Max Hilbrunner | 2021-10-29 | 1 | -1/+1 |
|\ \ \ | | | | | | | | | Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | ||||
| * | | | Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | Michael Alexsander | 2021-10-28 | 1 | -1/+1 |
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* | | | | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | 2021-10-28 | 1 | -0/+4 |
| | | | | | | | | | | | | | | | | Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | ||||
* | | | | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde | 2021-10-28 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test. | ||||
* | | | | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | 2021-10-28 | 1 | -2/+2 |
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | ||||
* | | | Remove ItemList editor and replace it by a property array | Gilles Roudière | 2021-10-28 | 1 | -2/+0 |
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* | | | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | 2021-10-26 | 1 | -3/+3 |
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* | | Rename `Tabs` to `TabBar` | Michael Alexsander | 2021-10-19 | 1 | -73/+73 |
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* | | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | 2021-10-19 | 1 | -0/+4 |
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| * | | Implement toast notifications in the editor | Gilles Roudière | 2021-10-14 | 1 | -0/+4 |
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* | | | Add scene Post-Import Plugin support. | reduz | 2021-10-15 | 1 | -3/+4 |
|/ / | | | | | | | | | | | | | * New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. |