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path: root/editor/editor_plugin.cpp
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* Add scene Post-Import Plugin support.reduz2021-10-151-4/+13
* Implemented SkeletonEditorGizmoSilc Renew2021-10-071-4/+4
* Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio2021-09-301-3/+3
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-1/+1
* Sort palette commands by last usekobewi2021-08-311-0/+1
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-88/+67
* command palette improvementsBhuvan Vemula2021-08-151-1/+1
* Added EditorCommandPaletteBhuvan Vemula2021-08-091-0/+5
* Optimize StringName usagereduz2021-07-181-7/+7
* Validate parameters when adding pluginsHaoyu Qiu2021-06-131-0/+12
* Fix some virtual methodskobewi2021-06-131-1/+1
* Consistently prefix bound virtual methods with _kobewi2021-06-121-70/+70
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-6/+6
* Implement shader cachingreduz2021-05-311-0/+5
* Provide a way to hook into Inspectors UndoRedo.Gilles Roudière2021-05-041-0/+10
* Expose edit_node() for editor pluginskobewi2021-04-121-0/+5
* Expose editor scale to the plugin APIYuri Sizov2021-04-051-0/+5
* Fix editor always redrawingreduz2021-02-131-1/+13
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44524 from madmiraal/rename-editor-viewportRémi Verschelde2020-12-281-3/+3
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| * Rename EditorInterface get_editor_viewport to get_editor_main_controlMarcel Admiraal2020-12-191-3/+3
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
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* Make tool menu plugins use Callables for callbackkobewi2020-12-161-3/+3
* Register methods for drawing 3D editor overlaysTomasz Chabora2020-11-101-0/+2
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Added inspector_only option to inspect_object in EditorInterface.andriyDev2020-09-231-3/+3
* Added debugger plugin supportsimpu2020-08-261-0/+10
* Expose methods to play scene from plugin codeYuri Sizov2020-07-061-0/+30
* Add translation parser plugin supportSkyJJ2020-07-021-0/+10
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-1/+1
* Add a getter and property for the editor distraction-free modeHugo Locurcio2020-06-031-0/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+10
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-68/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-10/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-6/+6
* Renaming of servers for coherency.Juan Linietsky2020-03-271-31/+31
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-19/+19
* Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry2020-03-181-0/+5
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-4/+4
* Document EditorPlugin get_plugin_icon and get_plugin_nameAaron Franke2020-03-041-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-4/+4
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-1/+0
* Texture refactorJuan Linietsky2020-02-111-9/+9
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+3
* Merge pull request #31847 from aole/editor-expose-current-pathRémi Verschelde2019-09-031-0/+5
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| * Expose current path to EditorPluginBhupendra Aole2019-09-011-0/+5
* | Script callback for enabling/disabling EditorPluginBhupendra Aole2019-09-011-1/+1
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