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path: root/editor/editor_properties.h
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* Implement Navigation layersGilles Roudière2021-03-101-0/+2
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* Improved Inspector Sub-Resource Editingreduz2021-02-121-0/+3
| | | | | -Better margins -Colors to delimit subresources better.
* Emit changed signal from Color Picker when changedkobewi2021-01-091-0/+4
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* Don't emit changed signal on Color Picker closekobewi2021-01-031-1/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-1/+1
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* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
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* Add override keywords.Marcel Admiraal2020-07-101-37/+37
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* Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵TwistedTwigleg2020-06-151-0/+3
| | | | | | | | | | Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-5/+53
| | | | | | | | Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
* Added StringName as a variant type.Juan Linietsky2020-02-211-1/+4
| | | | Also changed all relevant properties defined manually to StringName.
* Texture refactorJuan Linietsky2020-02-111-1/+1
| | | | | | | | -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
* Use int64_t for EditorPropertyInteger and warn when out of double rangeAaron Franke2020-01-151-2/+2
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Add clear menu entries for extending and replacing scriptsAnubhab Ghosh2019-10-231-1/+2
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* Make editor inspector easing lines use the accent color when draggedHugo Locurcio2019-09-061-0/+1
| | | | | | | This makes their visual feedback more consistent with other controls. This also makes easing lines slightly more subtle by decreasing their opacity by 10%.
* Default ColorPicker color mode settingBhupendra Aole2019-08-311-0/+1
| | | | | There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754
* Add option to input value manually in EditorPropertyEasingAnaDenisa2019-06-281-4/+11
| | | | | | | | | Double-clicking on the EditorPropertyEasing widget (e.g. for the Light Attenuation parameter) shows an EditorSpinSlider to set the value manually. Fixes #8449. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-29/+32
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* Remove the "Open Editor" button, it will open automatically.Juan Linietsky2019-03-041-0/+3
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* Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-changeJuan Linietsky2019-01-181-9/+9
|\ | | | | Fix multiselect change property
| * Fix multiselect change propertyAlexander Holland2018-11-241-9/+9
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* | wtfJuan Linietsky2019-01-141-2/+2
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* | Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky2019-01-141-1/+2
| | | | | | | | root, fixes #24412
* | Add EditorPropertyRID as read-only label showing RIDRémi Verschelde2019-01-141-0/+9
| | | | | | | | Fixes #24827.
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Merge pull request #23673 from marcelofg55/export_path_3Rémi Verschelde2018-12-061-0/+2
|\ \ | | | | | | Export Path now has a folder icon to select the path
| * | Export Path now has a folder icon to select the pathMarcelo Fernandez2018-11-121-0/+2
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* | | Merge pull request #23802 from JFonS/add_save_optionRémi Verschelde2018-11-201-4/+5
|\ \ \ | |_|/ |/| | Add Save option to resource property menu
| * | Add Save option to resource property menuJFonS2018-11-181-4/+5
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* / Make sure RMB also works for resource editor in inspector, fixes #18994Juan Linietsky2018-11-181-0/+3
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* Fix inspector previewGuilherme Felipe2018-10-071-1/+1
| | | | Remove script preview to inspector dock
* Added step support when exporting integers.DualMatrix2018-09-241-1/+1
| | | | | | Added step support when exporting integers. This wasn't possible before and was kinda unclear see #21441
* Change how path properties are presented, so they can be edited. Fixes #20709Juan Linietsky2018-08-231-1/+4
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* Add PROPERTY_HINT_PLACEHOLDER_TEXT for String propertiesRémi Verschelde2018-08-201-0/+1
| | | | | | Use it to provide a better example for application identifiers on Android, iOS and macOS, where users thought they *had* to use this as a magic token.
* Fixes colorpicker popup immeditately closing when interacting with ↵ordigdug2018-08-181-0/+1
| | | | colorpicker property in a subinspector. Fixes #19559
* Fixed a number of issues related to the Dictionary export property for the ↵oliperraul2018-07-281-0/+1
| | | | | | | | | | | editor * Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property) * Prevent usage of nul key for a dictionary. * Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary. Array (Nil), Array (size 0), Array (size 1) Dictionary (Nil), Array (size 0), Array (size 1) * Allow to press enter to confirm a string in line edi.
* Add editor property type so that inspector can search for objects. This is a ↵K. S. Ernest (iFire) Lee2018-07-251-0/+19
| | | | regression.
* Improvements to vector fields, show axis in color with a backgroundJuan Linietsky2018-07-181-0/+9
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* Several improvements to editor inspector usability and styleJuan Linietsky2018-07-181-4/+14
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* Fix preview texture size on Inspectorvolzhs2018-07-171-0/+1
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* Visual Shaders are back.Juan Linietsky2018-07-141-0/+3
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* Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-1/+2
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* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+3
| | | | -Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
* Dictionary editing does the comeback to the inspector, fixes #19046Juan Linietsky2018-05-191-0/+9
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* Working Drag & Drop again in inspectorJuan Linietsky2018-05-171-0/+7
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* -Ability to open resources in the same windowJuan Linietsky2018-05-171-0/+10
| | | | | -Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
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* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-2/+2
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* -New inspector.Juan Linietsky2018-05-151-0/+490
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -