index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
editor_resource_picker.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-07
1
-0
/
+41
*
Cache EditorResourcePicker's allowed types
Yuri Sizov
2021-08-03
1
-8
/
+32
*
Fix crash on doc dragging in script list panel
Yuri Roubinsky
2021-08-01
1
-2
/
+6
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-5
/
+5
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-11
/
+9
*
Optimize StringName usage
reduz
2021-07-18
1
-24
/
+24
*
Create many types of popups on demand
reduz
2021-07-17
1
-4
/
+11
*
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-07-13
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-4
/
+4
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-2
/
+2
*
Fix some virtual methods
kobewi
2021-06-13
1
-6
/
+6
*
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-3
/
+3
*
Make EditorFileDialog only created on demand in EditorResourcePicker
Yuri Sizov
2021-05-25
1
-12
/
+14
*
Use EditorResourcePicker in the Inspector
Yuri Sizov
2021-05-19
1
-48
/
+146
*
Add EditorResourcePicker control based on the Inspector editor for Resources
pycbouh
2021-05-17
1
-0
/
+764
[prev]