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* Fix filtering of search results in SectionedInspectorbooer2020-09-021-1/+1
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-18/+33
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-24/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-2/+3
| | | | | | | | | | Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
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* Popups are now windows also (broken!)Juan Linietsky2020-03-261-2/+2
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* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-5/+2
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-2/+2
| | | | objects and made them default.
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky2020-02-121-2/+1
| | | | 32 bits.
* Merge pull request #33047 from silvanocerza/settings-searchRémi Verschelde2020-01-311-3/+3
|\ | | | | Improved search in settings dialogs
| * Improved search in settings dialogsSilvano Cerza2019-11-041-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Settings search used to work only on properties, so if a searchbox text was a substring of a category but not of a property the whole category would be filtered out and no property would be shown. Now the behaviour is changed so that when the searchbox text is a substring of a category all its properties are shown too. The previous behaviour is still present so that in case the searchbox text is both a substring of a category and a property of another category, all properties of the first category are shown and only the property of the second category is shown.
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* | Fix some overflows and unitialized variablesRafał Mikrut2019-11-201-2/+2
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* Increase the minimum width of the editor sectioned inspectorHugo Locurcio2019-08-311-1/+1
| | | | | | This makes sure section names such as "Window Placement" or "Vram Compression" aren't being cut off due to the panel width being too low.
* Fixes and improvements in settings searchShiqing2019-07-121-8/+17
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* Hide global section in project settings when no property is definedEric Rybicki2019-02-271-2/+2
| | | | | | Prevent _global_script entries in project settings without section from being loaded fixes #26247
* Fix global settings consistencyMarcin Zawiejski2019-01-231-1/+1
| | | Fixes #25161
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Moved member variables to initializer listWilson E. Alvarez2018-12-111-9/+6
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* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
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* -Project/Editor settings now use new inspectorJuan Linietsky2018-07-191-0/+306
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver