| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | 2021-04-05 | 1 | -2/+4 |
| | | |||||
| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -3/+3 |
| | | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | ||||
| * | Updated Translation architecture to have TranslationPO, did some commit ↵ | SkyJJ | 2020-08-19 | 1 | -1/+1 |
| | | | | | fixes and updated class Reference. | ||||
| * | Update POT generation to handle context and plurals | SkyJJ | 2020-08-19 | 1 | -6/+21 |
| | | |||||
| * | Fix EditorTranslationParser leak | SkyJJ | 2020-07-27 | 1 | -0/+5 |
| | | |||||
| * | Change translation parser plugin API to parse_file() | SkyJJ | 2020-07-05 | 1 | -23/+6 |
| | | |||||
| * | Add translation parser plugin support | SkyJJ | 2020-07-02 | 1 | -0/+180 |
