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* Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde2021-04-051-2/+4
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Updated Translation architecture to have TranslationPO, did some commit ↵SkyJJ2020-08-191-1/+1
| | | | fixes and updated class Reference.
* Update POT generation to handle context and pluralsSkyJJ2020-08-191-6/+21
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* Fix EditorTranslationParser leakSkyJJ2020-07-271-0/+5
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* Change translation parser plugin API to parse_file()SkyJJ2020-07-051-23/+6
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* Add translation parser plugin supportSkyJJ2020-07-021-0/+180