| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit e8542b06acca3c1bdeee4b528411771f0819f084)
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
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(cherry picked from commit d2a8b330d881ca50fa238805dee9a1e4b71fb9b0)
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(cherry picked from commit 36c9d31a9e31525de05396fa775808e8ab7c2c79)
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FileSystemDock is in split mode
(cherry picked from commit b55e97cd852d3bc8b0dd101f932beb306ac63ae1)
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Fix synchronization of global class name
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Fix noticeable freeze after saving a scene
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This reverts commit 72856d633a6be5c596d4a3231acab009828a2efe.
Fixes #93022.
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Rearrange "Open In" menu items of FileSystem dock
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Fix `FileSystemDock` thumbnails sometimes not displaying
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There were (at least) three cases where thumbnails would not display, if they were generated while the FileSystemDock was not visible:
- current_path == "Favorites", due to p_path not starting with "Favorites"
- current_path == "res://", due to current_path having last "/" trimmed for comparison
- current_path pointing to a selected file instead of folder, since it no longer matches p_path's base directory
This change removes the current_path and is_visible_in_tree checks when determining whether to update the file's icon.
Fixes #90801
Fixes #91432
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
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Reduce and prevent unnecessary random-access to `List`
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
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KoBeWi/turning_tooltips_into_music_player_BECAUSE_WHY_NOT
Add tooltip plugin for AudioStream
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Add show in filesystem option for file favorites
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Add tokenized search support to Quick Open dialog and FileSystem filter
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Fix folder color not cleared for removed subfolders
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Add necessary flags when opening directory with xfce4-terminal
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Fix errors when renaming/moving/deleting global scripts
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When renaming or moving global scripts, the following errors can appear:
- Attempt to open script 'xxx' resulted in error 'File not found'.
- Failed loading resource: xxx. Make sure resources have been imported by opening the project in the editor at least once.
- Parser Error: Class 'xxx' hides a global script class.
When deleting scripts, errors appear when opening the 'Create Node Dialog' as the script cache still contains the removed global scripts. The following errors can appear:
- Attempt to open script 'xxx' resulted in error 'File not found'.
- Failed loading resource: xxx. Make sure resources have been imported by opening the project in the editor at least once.
editor/create_dialog.cpp:241 - Condition "scr.is_null()" is true.
All this errors can be fixed by correctly handling the cases. They involves removing the old path and adding the new one (if not deleted) to the ScriptServer. This is somewhat similar if the file is moved or deleted outside Godot and detected by the file watcher, but more specialized for this particular usecase, since we know the old and the new path / correctly know what the user just did.
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Fix unexpected auto translation of editor `Tree` content
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