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path: root/editor/filesystem_dock.h
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* Rework scene creation dialogkobewi2022-06-211-2/+2
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* Add the button pressed to some signals in Treetrollodel2022-05-211-2/+2
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* Add a new HashSet templatereduz2022-05-201-1/+1
| | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed
* Replace most uses of Map by HashMapreduz2022-05-161-8/+8
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Cleanups after changes in ItemList signalsAleksey Smirnov2022-05-101-2/+2
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* Changed signals of ItemListVitika92022-05-061-1/+1
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* Add Copy UID option to filesystem dockkobewi2022-05-021-0/+1
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* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-39/+39
| | | | | This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
* Initialize bools in the headers in editorAaron Franke2022-03-121-4/+4
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* Add "Add Script" option to project autoload settingsYuri Roubinsky2022-03-121-0/+2
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* Added visual feedback when drag and dropping from scene tree to file systemIgor Kordiukiewicz2022-03-061-0/+7
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* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-14/+7
| | | | | | | | | | | Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-2/+1
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* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-2/+2
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* Store panels and docks singletons in their own classestrollodel2022-01-201-0/+6
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add `New Shader` option to the FileSystemDock popup menu.Yuri Roubinsky2021-12-031-0/+2
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* Remove unimplemented methodsMarcel Admiraal2021-10-211-4/+0
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* Add TextFile support across the editorPaulb232021-09-301-0/+1
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* Merge pull request #49295 from foxydevloper/fix-focus-filterRémi Verschelde2021-06-291-1/+0
|\ | | | | Fix "Filter Files" shortcut by merging duplicate functions
| * Fix "Filter Files" shortcut by merging duplicate functionsfox2021-06-031-1/+0
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* | Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
|/ | | | | File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
* Make shortcut for focusing searchbar in filesystem dockfox2021-05-131-0/+1
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* FileSystemDock: List conflicting files on moveRémi Verschelde2020-12-101-1/+1
| | | | Fixes #24167.
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-2/+2
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* Improve file sortingGilles Roudière2020-10-261-5/+10
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* Allow sorting files by typeGilles Roudière2020-10-191-1/+25
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* Modified FileSystemDock so folders can be selected for reimport.geekrelief2020-08-141-0/+1
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* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-1/+0
| | | | | | | | | | | ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-4/+2
| | | | | | | | | | Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
* Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry2020-03-181-2/+2
| | | | | Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name.
* Signals: Fix some regressions from #36426Rémi Verschelde2020-03-031-1/+1
| | | | | | | | - Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way.
* Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde2020-02-231-1/+1
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* Texture refactorJuan Linietsky2020-02-111-3/+3
| | | | | | | | -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fixes variable naming in FileSystemDockHaoyu Qiu2019-12-241-1/+1
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* Unfold directories when showing in file systemTomasz Chabora2019-11-211-2/+2
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* Add "Set as main scene" on context menu in FileSystem panelvolzhs2019-10-301-0/+1
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* Cleanup and minor changes in FileSystem DockMichael Alexsander Silva Dias2019-08-221-2/+1
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* Improvements and fixes of filesystem dockiwek72019-08-211-0/+1
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* Allow to create scene from FileSystem dockTomasz Chabora2019-08-151-0/+4
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* Use reference to constant in functionsqarmin2019-07-101-3/+3
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* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
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* Fix moving and renaming filesHein-Pieter van Braam-Stewart2019-06-041-0/+1
| | | | | | | | | | This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s).
* Merge pull request #27836 from turtletooth/right-clickRémi Verschelde2019-05-281-0/+1
|\ | | | | Allow Right Click in Empty Space on FileSystemDock
| * Allow Right Click in Empty Space on FileSystemDockJeremy Bullock2019-04-091-0/+1
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* | Make possible to create inherited scenes via the RMB menu in the FileSystem dockMichael Alexsander Silva Dias2019-05-111-0/+1
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* FS dock: Allow deselecting items by clicking empty spaceRémi Verschelde2019-04-091-0/+1
| | | | Fixes #27546.
* Add ability to edit editor feature profilesJuan Linietsky2019-04-081-0/+4
| | | | Allows enabling/disabling parts of the editor and storing/loading profiles for that.