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* Enhance filesystem dock tooltipskobewi2023-05-121-2/+17
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* Merge pull request #76794 from Wiwip/inline-editRémi Verschelde2023-05-111-2/+0
|\ | | | | | | Inline editor for the file system dock
| * Modifies the file system dock to use the inline editor instead of a dialog.Wiwip2023-05-101-2/+0
| | | | | | | | *Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
* | Improve editor state persistenceHendrik Brucker2023-05-111-4/+6
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* Make create folder popup support nested foldersHaoyu Qiu2023-04-231-3/+2
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* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-5/+5
| | | | | | Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
* Improve file move and copy operationskobewi2023-03-251-2/+11
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* Fix rightclick on some files changes the 'New' menu entry to 'Show in File ↵Marius Hanl2023-02-021-5/+6
| | | | Manager' due to no fixed index for the 'New' menu
* Merge pull request #71904 from Chaosus/vs_custom_nodesRémi Verschelde2023-01-251-0/+1
|\ | | | | | | Add handling of script creation/deletion for custom visual shader nodes
| * Add handling of script creation/deletion for custom visual shader nodesYuri Rubinsky2023-01-231-0/+1
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* | Merge pull request #71441 from KoBeWi/warp_2_scanRémi Verschelde2023-01-231-1/+1
|\ \ | |/ |/| | | Improve performance of imported file scan
| * Improve performance of imported file scankobewi2023-01-151-1/+1
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* | Add "Open in External Program" optionkobewi2023-01-211-0/+1
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Merge pull request #68709 from MewPurPur/instance-begone-part3Rémi Verschelde2022-11-161-1/+1
|\ | | | | | | Remove more instances of 'instance' being used as a verb
| * Remove more instances of 'instance' being used as a verbVolTer2022-11-161-1/+1
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* | Add EditorInterface.get_selected_paths()cespeute2022-11-141-3/+5
|/ | | | | | | | Exposes the selected paths in the editor filesystem dock. Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424 Also renamed the old `get_selected_path` to `get_selected_directory` to better match the already existing get_current_path function.
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg2022-10-071-3/+3
| | | | change warnings=all to use /W4.
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Rework scene creation dialogkobewi2022-06-211-2/+2
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* Add the button pressed to some signals in Treetrollodel2022-05-211-2/+2
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* Add a new HashSet templatereduz2022-05-201-1/+1
| | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed
* Replace most uses of Map by HashMapreduz2022-05-161-8/+8
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Cleanups after changes in ItemList signalsAleksey Smirnov2022-05-101-2/+2
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* Changed signals of ItemListVitika92022-05-061-1/+1
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* Add Copy UID option to filesystem dockkobewi2022-05-021-0/+1
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* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-39/+39
| | | | | This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
* Initialize bools in the headers in editorAaron Franke2022-03-121-4/+4
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* Add "Add Script" option to project autoload settingsYuri Roubinsky2022-03-121-0/+2
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* Added visual feedback when drag and dropping from scene tree to file systemIgor Kordiukiewicz2022-03-061-0/+7
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* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-14/+7
| | | | | | | | | | | Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-2/+1
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* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-2/+2
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* Store panels and docks singletons in their own classestrollodel2022-01-201-0/+6
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add `New Shader` option to the FileSystemDock popup menu.Yuri Roubinsky2021-12-031-0/+2
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* Remove unimplemented methodsMarcel Admiraal2021-10-211-4/+0
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* Add TextFile support across the editorPaulb232021-09-301-0/+1
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* Merge pull request #49295 from foxydevloper/fix-focus-filterRémi Verschelde2021-06-291-1/+0
|\ | | | | Fix "Filter Files" shortcut by merging duplicate functions
| * Fix "Filter Files" shortcut by merging duplicate functionsfox2021-06-031-1/+0
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* | Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
|/ | | | | File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
* Make shortcut for focusing searchbar in filesystem dockfox2021-05-131-0/+1
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* FileSystemDock: List conflicting files on moveRémi Verschelde2020-12-101-1/+1
| | | | Fixes #24167.
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-2/+2
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* Improve file sortingGilles Roudière2020-10-261-5/+10
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* Allow sorting files by typeGilles Roudière2020-10-191-1/+25
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* Modified FileSystemDock so folders can be selected for reimport.geekrelief2020-08-141-0/+1
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* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-1/+0
| | | | | | | | | | | ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-4/+2
| | | | | | | | | | Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.