| Commit message (Expand) | Author | Age | Files | Lines |
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| * | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 9 | -53/+53 |
| * | Fix various typos | luz.paz | 2020-03-11 | 1 | -1/+1 |
| * | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde | 2020-02-28 | 1 | -5/+5 |
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| | * | Renamed PlaneShape to WorldMarginShape | Andrea Catania | 2020-02-27 | 1 | -4/+4 |
| | * | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania | 2020-02-27 | 1 | -1/+1 |
| * | | Merge pull request #36556 from RandomShaper/rework_mutex | Rémi Verschelde | 2020-02-28 | 2 | -52/+45 |
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| | * | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez | 2020-02-26 | 2 | -52/+45 |
| * | | Merge pull request #36564 from dankan1890/quick_fix | Rémi Verschelde | 2020-02-26 | 1 | -4/+4 |
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| | * | Fixed TextureAtlas import. | Maurizio Petrarota | 2020-02-26 | 1 | -4/+4 |
| * | | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 5 | -11/+11 |
| * | | Add support for named binds in Skin. | Juan Linietsky | 2020-02-21 | 4 | -4/+21 |
| * | | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 8 | -93/+86 |
| * | | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | 2020-02-15 | 1 | -1/+1 |
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| * | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | 2020-02-11 | 1 | -2/+2 |
| * | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky | 2020-02-11 | 2 | -7/+21 |
| * | Fix code formatting issues and VS compilation | Rémi Verschelde | 2020-02-11 | 1 | -0/+30 |
| * | Fix Vector3 ambiguities and out of bounds init. | bruvzg | 2020-02-11 | 1 | -1/+1 |
| * | Fixes to Basis Universal. | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
| * | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky | 2020-02-11 | 4 | -151/+190 |
| * | Proper texture reloading (was broken). | Juan Linietsky | 2020-02-11 | 1 | -1/+7 |
| * | Modernized default 3D material, fixes material bugs. | Juan Linietsky | 2020-02-11 | 4 | -49/+50 |
| * | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -8/+9 |
| * | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 2 | -5/+6 |
| * | Add static Vulkan loader. | bruvzg | 2020-02-11 | 1 | -0/+2 |
| * | Fix crash on import. | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
| * | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -4/+5 |
| * | Texture refactor | Juan Linietsky | 2020-02-11 | 9 | -136/+184 |
| * | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | 2020-02-07 | 1 | -0/+1 |
| * | Add do..while(0) wrappers to macros without one. | Marcel Admiraal | 2020-02-05 | 1 | -1/+1 |
| * | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | 2020-02-05 | 3 | -10/+10 |
| * | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio | 2020-01-24 | 1 | -6/+6 |
| * | Remove unused #if 0'ed code | Rémi Verschelde | 2020-01-21 | 1 | -4/+1 |
| * | Adds NULL check before using image loader | Haoyu Qiu | 2020-01-16 | 1 | -0/+4 |
| * | Add option to apply an offset to obj mesh import | Bastiaan Olij | 2020-01-11 | 1 | -6/+8 |
| * | Use cycle and loop hint flags in glTF2. | K. S. Ernest (iFire) Lee | 2020-01-10 | 2 | -1/+10 |
| * | Support GLTF2 alpha scissors. | K. S. Ernest (iFire) Lee | 2020-01-02 | 1 | -1/+8 |
| * | Merge pull request #34618 from qarmin/vector_please_dont_crash | Rémi Verschelde | 2020-01-02 | 1 | -0/+3 |
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| | * | Don't use constant reference in Vector push_back, insert and append_array | Rafał Mikrut | 2019-12-26 | 1 | -0/+3 |
| * | | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 26 | -52/+52 |
| * | | Fix Hard Crash on glTF Color Accessor Import | Marios Staikopoulos | 2019-12-24 | 1 | -8/+7 |
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| * | Removed unused variables, add some constants numbers | Rafał Mikrut | 2019-12-10 | 1 | -2/+0 |
| * | Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose | Marios Staikopoulos | 2019-11-27 | 1 | -2/+1 |
| * | 33714 glTF2 handle undefined load-time scene. | K. S. Ernest (iFire) Lee | 2019-11-22 | 1 | -3/+10 |
| * | Fix typos with codespell | Rémi Verschelde | 2019-11-22 | 1 | -3/+3 |
| * | Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2 | Rémi Verschelde | 2019-11-21 | 1 | -0/+6 |
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| | * | Error instead of crash in gltf import with more than one morph target | PouleyKetchoupp | 2019-11-21 | 1 | -0/+6 |
| * | | 33756 gltf2 importer should use zfar | K. S. Ernest (iFire) Lee | 2019-11-21 | 1 | -2/+2 |
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| * | 33714 If the gltf2 asset has no scene, it is corrupt. | K. S. Ernest (iFire) Lee | 2019-11-20 | 1 | -0/+1 |
| * | Small fixes to redundand code, copy paste bugs | qarmin | 2019-10-14 | 1 | -1/+1 |
| * | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | 2019-10-10 | 1 | -1/+1 |