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* Allow changing importers in the import dock.Webster Sheets2017-11-101-0/+11
| | | | | Still needs a major refactor to allow editing the properties of the new importer without having to reimport and re-select the items again.
* Fix for disappearing import panel contents (#11451)Peter Todorov2017-11-101-0/+5
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* Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-2/+2
| | | | to has_setting. Fixes #11844
* Merge pull request #10821 from rtroncoso/fix-import-defaultsRémi Verschelde2017-09-011-7/+5
|\ | | | | Fix import dock "Set as default" actions
| * Fix import dock defaults: Set as default actionsRodrigo Troncoso2017-08-311-7/+5
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* | fixed update import label in importer docktoger52017-08-311-0/+9
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* Merge pull request #10096 from toger5/label_styleboxRémi Verschelde2017-08-311-2/+3
|\ | | | | fixed Import LineEdit to label + label stylebox
| * fixed Import LineEdit to label + label styleboxtoger52017-08-171-2/+3
| | | | | | | | | | | | | | - added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Ability to set default import presets for typeJuan Linietsky2017-07-231-7/+54
| | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
* Suppress get_edited_scene_root errorPoommetee Ketson2017-07-231-1/+7
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+0
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-94/+83
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+331
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.