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path: root/editor/input_event_configuration_dialog.cpp
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* Fix unexpected auto translation of Tree contentHaoyu Qiu2024-03-181-0/+1
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* Remove unnecessary focus methods and directly bind to 'set_close_on_escape'Robert Yevdokimov2024-02-021-10/+2
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* Add InputEventKey.location to tell left from rightMel Collins2024-01-261-2/+44
| | | | | | | | | | This adds a new enum `KeyLocation` and associated property `InputEventKey.location`, which indicates the left/right location of key events which may come from one of two physical keys, eg. Shift, Ctrl. It also adds simulation of missing Shift KEYUP events for Windows. When multiple Shifts are held down at the same time, Windows natively only sends a KEYUP for the last one to be released.
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
| | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
* Add input action name to window title in input map editorHugo Locurcio2023-12-181-2/+7
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* Fix size and visuals of the InputEventConfigurationDialogYuri Sizov2023-12-051-3/+3
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* Add EditorStringNames singletonkobewi2023-09-031-9/+10
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* [Input Map] Generate missing values instead of disabling options.bruvzg2023-06-061-0/+27
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* Fix `InputEventConfigurationDialog` modifies original eventDanil Alexeev2023-03-131-1/+1
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* Fix wrong font in Event Configurationkobewi2023-02-161-1/+2
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* Fix various typos with codespellRémi Verschelde2023-01-301-1/+1
| | | | | | And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
* Fix typos in input action editor key type namesHugo Locurcio2023-01-271-3/+3
| | | | This also makes those strings localizable.
* Cleanup and unify keyboard input.bruvzg2023-01-231-47/+109
| | | | | | | | | | - Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
* Convert en_GB spelling to en_US with codespellRémi Verschelde2023-01-231-1/+1
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* Propagate allowed input types to `event_listener` when setting them on ↵Eric M2023-01-101-0/+1
| | | | `InputEventConfigurationDialog`
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Refactor `get_event_text` to a static method, remove high deadzone from ↵Eric M2022-11-181-78/+7
| | | | | | | event configuration. * `get_event_text` and `get_device_string` are now static methods (they always could have been) * Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
* Focus EventListener when InputEventConfigurationDialog is opened.Eric M2022-10-141-0/+4
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* Split `action_map_editor` file into one file per class it contained.Eric M2022-10-061-0/+700
* ActionMapEditor * EventListenerLineEdit * InputEventConfigurationDialog