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* Working multiple window support, including editorJuan Linietsky2020-03-261-2/+2
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* Implement undo-redo feature for Parameter Paste in the Inspectorsimpuid2020-02-291-1/+0
| | | | | | | | EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params" Changes made * Removed the call for clearing the history on paste params case. * Instead of directly setting the properties value, EditorData::undo_redo is used.
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-1/+1
| | | | | | | | It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-23/+12
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde2020-02-231-3/+3
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* Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky2020-02-211-2/+1
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* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-1/+1
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* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-13/+13
| | | | objects and made them default.
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky2020-02-121-6/+6
| | | | 32 bits.
* Texture refactorJuan Linietsky2020-02-111-2/+2
| | | | | | | | -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
* Tweak the "Changes may be lost!" text color to match the icon's colorHugo Locurcio2020-02-091-0/+2
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* Clip warning text in the remote dockMichael Alexsander2020-01-291-0/+1
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvementsRémi Verschelde2019-09-241-4/+2
|\ | | | | Small improvements to the inspector dock
| * Small improvements to the inspector dockMichael Alexsander Silva Dias2019-09-041-4/+2
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* | Fixes Subresource Showing While UnselectedEmmanuel Barroga2019-09-041-0/+2
|/ | | The inspector would still display the subresource of the last selected node. This PR resolves that issue.
* Fixes Inspector Showing Unselected InfoEmmanuel Barroga2019-09-031-0/+4
| | | When deselecting a node, the inspector would show the name of the last thing selected.
* Revert "Expose "meta" to the Inspector"Rémi Verschelde2019-07-221-1/+1
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* Merge pull request #22642 from YeldhamDev/inspector_metadataRémi Verschelde2019-07-191-1/+1
|\ | | | | Expose "meta" to the Inspector
| * Expose "meta" to the InspectorMichael Alexsander Silva Dias2018-12-081-1/+1
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* | Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-3/+3
| | | | | | | | | | | | | | It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
* | Small fixes, mostly dupicated codeqarmin2019-04-081-2/+1
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* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Re-add missing save resource button in the inspectorMarc Gilleron2018-12-131-0/+12
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* Rewrite code for unfolding and make it automatic on scene load, which works ↵Juan Linietsky2018-11-251-1/+0
| | | | better.
* Automatically unfold sections of properties that someone else edited (no ↵Juan Linietsky2018-10-291-0/+1
| | | | local info exists).
* Fix inspector color when theme changedChaosus2018-10-051-0/+15
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* Fixed name of deleted node not dissapearing from inspector dock.DualMatrix2018-10-011-0/+2
| | | | Fixed name of deleted node not dissapearing from inspector dock.
* Merge pull request #22131 from DualMatrix/unique_resRémi Verschelde2018-09-201-0/+1
|\ | | | | Make inspector select the correct resource after making them unique
| * Make inspector select the correct resource after making them uniqueDualMatrix2018-09-161-0/+1
| | | | | | | | Make inspector select the correct resource after making them unique
* | Remove unnecessary "OK"s text settingsMichael Alexsander Silva Dias2018-09-151-2/+0
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* Refactor editor icon retrievalwillnationsdev2018-09-141-4/+3
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* Add expand/collapse all buttons for the "Errors" tabMichael Alexsander Silva Dias2018-09-121-2/+2
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* Make expand/collapse all properties menu workingvolzhs2018-09-051-0/+6
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* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-2/+13
| | | | | -Reuse resources -Expose properties in AnimationTree
* Do not use theme to set LineEdit right_iconŁukasz Rutkowski2018-08-111-1/+1
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* Add clear text button to LineEditŁukasz Rutkowski2018-08-111-0/+1
| | | | | | | | | | - Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
* Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio2018-08-051-1/+1
| | | | [ci skip]
* Allow opening and editing of any utf_8 file in script editorPaulb232018-07-221-0/+1
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* Fix path typo for editor def capitalize_propertiesGuilherme Felipe2018-06-151-2/+2
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* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-3/+7
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* Small visual changes for some filter bars.Michael Alexsander Silva Dias2018-05-171-9/+2
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* Moved inspector functionality from EditorNode to InspectorDock.Daniel J. Ramirez2018-05-171-0/+571
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* Dead code tells no talesRémi Verschelde2017-08-271-51/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+50
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.