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path: root/editor/localization_editor.cpp
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* Unify usage of undo_redo in editorkobewi2022-11-021-1/+10
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* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-22/+22
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* Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky2022-08-301-10/+10
| | | | | | | | | `set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
* Add per-scene UndoRedokobewi2022-08-221-0/+1
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* Show dependency warning when removing remaps and fallback if translationPucklaMotzer092022-08-031-0/+6
| | | | remap does not exist
* Update remaps in "file_removed" signalPucklaMotzer092022-08-021-2/+35
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* Show that resources of remaps can not be foundPucklaMotzer092022-08-021-0/+7
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* Change translation remaps if files are movedPucklaMotzer092022-08-021-0/+57
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* Add the button pressed to some signals in Treetrollodel2022-05-211-8/+24
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* Make `TabBar/Container` default their alignments to the left instead of centerMichael Alexsander2022-03-171-1/+0
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* Initialize bools in the headers in editorAaron Franke2022-03-121-1/+0
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* Make `TabContainer` use `TabBar` internallyMichael Alexsander2022-03-031-1/+1
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* Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-17/+19
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* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-4/+6
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* Improve locale detection.bruvzg2022-01-181-220/+31
| | | | | Use separate language, script and country lists. Add locale selection dialog and property hint.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke2021-12-091-1/+1
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* Improve language lists in localization editorkobewi2021-11-301-3/+3
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* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-4/+4
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* Fix being able to add duplicate files in the Localization editorMichael Alexsander2021-07-311-7/+2
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-4/+4
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-9/+9
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* Optimize StringName usagereduz2021-07-181-5/+5
| | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
* Add header theme type variations to labelskobewi2021-07-131-5/+15
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* Clean up Treereduz2021-07-041-0/+2
| | | | | | | | | | | Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
* Implement Tree's internal minimum width calculationGilles Roudière2021-06-281-1/+1
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* ICU: Update to version 69.1, improve ICU data export process.bruvzg2021-04-221-71/+0
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* Reorganize Project Settingsreduz2021-02-181-48/+48
| | | | | | | -Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Allow selecting multiple files in the editor translation/remap dialogsHugo Locurcio2020-12-291-31/+40
| | | | | | This makes it faster to add several translations. The undo/redo messages were also tweaked to give better context.
* [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-0/+71
| | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Refactored binding system for core typesreduz2020-10-141-1/+1
| | | | | | | | | Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access.
* Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen2020-07-141-5/+5
| | | | resource depency dialogs).
* Refactor Project Settings:Stijn Hinlopen2020-07-141-0/+794
- Moved Localization and InputMap editor code to separate files. - Removed empty method _item_checked from project_settings_editor. - Reordered some code for better readability.