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* Improve POT Generation dialogHaoyu Qiu2023-03-031-0/+1
| | | | | | | * Avoid "property not found" warnings when adding a file for the first time. * When no file is added, disable the Generate POT button instead of printing a warning.
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Unify usage of undo_redo in editorkobewi2022-11-021-2/+0
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* Add per-scene UndoRedokobewi2022-08-221-1/+1
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* Update remaps in "file_removed" signalPucklaMotzer092022-08-021-0/+1
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* Change translation remaps if files are movedPucklaMotzer092022-08-021-0/+4
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* Add the button pressed to some signals in Treetrollodel2022-05-211-4/+4
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* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-12/+12
| | | | | This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
* Initialize bools in the headers in editorAaron Franke2022-03-121-1/+1
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* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-2/+3
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* Improve locale detection.bruvzg2022-01-181-13/+4
| | | | | Use separate language, script and country lists. Add locale selection dialog and property hint.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* ICU: Update to version 69.1, improve ICU data export process.bruvzg2021-04-221-7/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Allow selecting multiple files in the editor translation/remap dialogsHugo Locurcio2020-12-291-4/+4
| | | | | | This makes it faster to add several translations. The undo/redo messages were also tweaked to give better context.
* [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-0/+7
| | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Refactor Project Settings:Stijn Hinlopen2020-07-141-0/+103
- Moved Localization and InputMap editor code to separate files. - Removed empty method _item_checked from project_settings_editor. - Reordered some code for better readability.