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path: root/editor/node_3d_editor_gizmos.h
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* Allow CollisionObject3D to show collision shape meshestrollodel2021-02-241-0/+12
| | | | | Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke2020-12-041-25/+25
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* Implement GPU Particle Collisionsreduz2020-10-091-0/+17
| | | | | | | | | | -Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
* Add override keywords.Marcel Admiraal2020-07-101-149/+149
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-23/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* New lightmapperJuan Linietsky2020-05-101-7/+24
| | | | | | | -Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
* Update Joint gizmos automaticallyjfons2020-04-211-0/+5
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* Implement decalsJuan Linietsky2020-04-141-0/+18
| | | | | | Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
* Rename all gizmo classes, using the 4.0 node names.jfons2020-04-071-51/+51
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-6/+6
| | | | A few extra renames for classes which were missed in last week's PRs.
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+434
Rename editor plugins to match the new node names.