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path: root/editor/plugins/lightmap_gi_editor_plugin.cpp
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* Seperate filter and description in FileDialog.add_filter()FireForge2022-07-091-1/+1
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* Make name of editor file dialog filters translatableHaoyu Qiu2022-03-051-1/+1
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* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
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* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+3
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* Merge pull request #56367 from ↵Rémi Verschelde2022-01-071-2/+10
|\ | | | | | | Calinou/bakedlightmap-print-time-request-attention
| * Print time taken and request attention when lightmaps are done bakingHugo Locurcio2021-12-311-2/+10
| | | | | | | | | | | | | | | | | | | | Since lightmap baking can take a very long time, printing the time spent can be useful for users tweaking the lightmap settings to optimize bake times. Completing lightmap baking will also request attention, which is useful if you're doing something else while waiting for lightmaps to bake.
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
| | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
* Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio2021-09-301-2/+2
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* Optimize StringName usagereduz2021-07-181-1/+1
| | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
* Rename GI Classesreduz2021-06-051-0/+138
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.