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path: root/editor/plugins/particles_editor_plugin.cpp
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixed various uninitialised member variables in editor plugins.Ibrahn Sahir2018-11-111-0/+1
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-0/+3
| | | | | | | | | It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
* some checks for node removed, may fix #20863Juan Linietsky2018-08-241-0/+2
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* Particles2D: set emitting if not set before generating Visibility RectNatrim2018-08-161-1/+0
| | | | | and removed not needed running zeroing in ParticlesEditor::_generate_aabb
* Particles3D: set emitting if not set before generating AABBmalbach2018-08-131-0/+18
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* Fix issues with CPUParticles and related conversion from Particles. Closes ↵Juan Linietsky2018-07-231-1/+4
| | | | #20126
* Add option to convert Particles to CPUParticlesJuan Linietsky2018-07-071-1/+19
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* Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-184/+206
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* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-1/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Enhance undoredo action name, TTR, cleanupPoommetee Ketson2017-12-121-41/+1
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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-4/+4
| | | | Fixes #12973.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+3
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-3/+1
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+2
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* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-42/+43
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-159/+193
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+461
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.