| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fixed various uninitialised member variables in editor plugins. | Ibrahn Sahir | 2018-11-11 | 1 | -0/+1 |
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| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| | | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
| * | Move ParticlesMaterial code to its own resource file | Rémi Verschelde | 2018-09-04 | 1 | -0/+3 |
| | | | | | | | | | | It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp. | ||||
| * | some checks for node removed, may fix #20863 | Juan Linietsky | 2018-08-24 | 1 | -0/+2 |
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| * | Particles2D: set emitting if not set before generating Visibility Rect | Natrim | 2018-08-16 | 1 | -1/+0 |
| | | | | | | and removed not needed running zeroing in ParticlesEditor::_generate_aabb | ||||
| * | Particles3D: set emitting if not set before generating AABB | malbach | 2018-08-13 | 1 | -0/+18 |
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| * | Fix issues with CPUParticles and related conversion from Particles. Closes ↵ | Juan Linietsky | 2018-07-23 | 1 | -1/+4 |
| | | | | | #20126 | ||||
| * | Add option to convert Particles to CPUParticles | Juan Linietsky | 2018-07-07 | 1 | -1/+19 |
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| * | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | 2018-07-06 | 1 | -184/+206 |
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| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -1/+1 |
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| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | 2017-12-12 | 1 | -41/+1 |
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| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -4/+4 |
| | | | | | Fixes #12973. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -3/+3 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -3/+1 |
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| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -2/+2 |
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| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -2/+2 |
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| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -42/+43 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -159/+193 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+461 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
