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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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script_text_editor.cpp
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Author
Age
Files
Lines
*
Add Various ColorPicker shapes
Kongfa Waroros
2021-04-06
1
-0
/
+3
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Fixes ctrl-click function line centering
Kyle
2021-03-24
1
-3
/
+2
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
/
+1
*
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
1
-23
/
+15
*
Improve resource load cache
reduz
2021-02-11
1
-1
/
+1
*
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-24
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
/
+3
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-6
/
+6
*
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
1
-0
/
+3
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*
Implement new shortcuts system.
Eric M
2020-11-23
1
-0
/
+3
*
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[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
1
-1
/
+3
*
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+2
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*
Remove breakpoints from editor settings
Paulb23
2020-09-10
1
-0
/
+3
*
Move safe line color into editor
Paulb23
2020-09-10
1
-7
/
+21
*
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
1
-6
/
+53
*
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
1
-21
/
+18
*
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
1
-63
/
+63
*
Fixed script_editor info_clicked signal not being connected
Paulb23
2020-07-29
1
-0
/
+1
*
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
1
-1
/
+7
*
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-26
1
-94
/
+134
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*
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-17
1
-94
/
+134
*
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Add warning checks in GDScript analyzer
George Marques
2020-07-20
1
-3
/
+3
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/
*
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
1
-144
/
+41
*
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
1
-0
/
+2
*
Convert syntax highlighters into a resource
Paulb23
2020-07-11
1
-15
/
+9
*
Add a map of autoloads to ProjectSettings
George Marques
2020-07-06
1
-17
/
+11
*
Fix error label clicking in status bar for shader editor
Yuri Roubinsky
2020-06-23
1
-5
/
+0
*
Improve the text appearance in the script editor warnings panel
Hugo Locurcio
2020-05-24
1
-9
/
+14
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-38
/
+73
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-119
/
+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Rémi Verschelde
2020-05-05
1
-1
/
+36
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*
Improved go-to definition (Ctrl + Click)
janglee
2020-05-05
1
-1
/
+36
*
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Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-20
1
-1
/
+1
*
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-10
/
+10
*
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Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-44
/
+43
*
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Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-6
/
+7
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/
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-3
/
+3
*
Merge pull request #36518 from Janglee123/no-underlined-keywords
Rémi Verschelde
2020-03-12
1
-0
/
+18
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*
Removed underlining for not clickable symbols
janglee
2020-03-11
1
-0
/
+18
*
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Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
1
-1
/
+1
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*
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-1
/
+1
*
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-38
/
+21
*
|
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-26
1
-5
/
+10
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+4
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/
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-4
/
+4
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-37
/
+37
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-13
/
+13
*
Increase the width of the "Connections to method" dialog
Hugo Locurcio
2020-02-15
1
-1
/
+1
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