| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Reorganize Project Settings | reduz | 2021-02-18 | 1 | -3/+3 |
| | | | | | | | | -Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up. | ||||
| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -3/+3 |
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| * | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -2/+2 |
| | | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | ||||
| * | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | 2020-08-19 | 1 | -3/+3 |
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| * | Update POT generation to handle context and plurals | SkyJJ | 2020-08-19 | 1 | -38/+91 |
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| * | Add translation parser plugin support | SkyJJ | 2020-07-02 | 1 | -202/+22 |
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| * | Added "POT generation" feature under "Localization" in the Editor | SkyJJ | 2020-07-02 | 1 | -0/+346 |
