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* Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde2020-11-281-1/+1
|\ | | | | Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
| * Implement new shortcuts system.Eric M2020-11-231-1/+1
| | | | | | | | unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
* | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-0/+2
|/ | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Allow creating projects in non-empty folders with a confirmation popupAaron Franke2020-11-101-0/+1
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* Fix not saving new filter orderStijn Hinlopen2020-08-291-4/+3
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* Refactor project filter in Project ManagerStijn Hinlopen2020-08-271-57/+22
| | | | | | | - Reorder search/sort bar - Removed ProjectListFilter (unnecessary abstraction) - Reorder side bar buttons - Removed some unused variables/methods
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-1/+0
| | | | | | | | | | | ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Add macOS DisplayServer implementation.bruvzg2020-03-261-1/+0
| | | | Change global menu to use Callable, add support for check items and submenus.
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
| | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* Rename the "Last Modified" project list sorting option to "Last Edited"Hugo Locurcio2020-02-121-1/+1
| | | | | | | | | The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* [macOS] Add methods to modify global and dock menus. Add ability to open ↵bruvzg2019-08-261-0/+2
| | | | multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
* Improve the project manager UIHugo Locurcio2019-08-171-0/+1
| | | | | | | | | | | This incorporates many suggestions from #31342. This also revises the search behavior to be simpler and more efficient: - Searching will now search in both the project name and path. A project will be displayed if either of these match the search term. - If the search term contains a "/", the whole path will be used to match the search term. Otherwise, only the last path component will be used.
* Project manager improvementsMarc Gilleron2019-07-211-8/+5
| | | | | | - Faster launch time by loading icons in a coroutine - Faster sorting, filtering, fav'ing etc - Refactored project list with a proper structured class
* Properly sort projects by nameTomasz Chabora2019-06-181-5/+7
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* Dim the project manager window while it's quittingHugo Locurcio2019-06-091-0/+1
| | | | | | This makes it clearer that the project manager window is busy while it's quitting (which can take a while on slower PCs). This also makes it feel more responsive to user input.
* Fix Segmentation fault and reduce memory consumptionNils ANDRÉ-CHANG2019-05-261-1/+1
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* Merge pull request #25713 from qarmin/remove_all_missing_projectsRémi Verschelde2019-04-301-0/+4
|\ | | | | Add button in Project Manager to remove all missing projects
| * Add button in Project Manager to remove all missing projectsqarmin2019-02-111-0/+4
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* | Fix project opening while filter is applied.Kārlis Seņko2019-02-191-0/+1
|/ | | | Fixes #25268
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* ProjectManager: Warn when projects have different config_versionRémi Verschelde2018-12-211-12/+12
| | | | | | | | | | | | | | | | | | | | | | When opening projects for edition through the project manager, the following checks are now done: 1. If the config_version is lower than the one used by the current engine version, users are asked if they want to convert to the new format or abort editing. Fixes #20626. 2. If the config_version is higher than the expected one (project from a more recent and incompatible engine version), projects are grayed out and can't be edited. Fixes #18758. When editing from the command line, the behaviour is unchanged: projects in situation (1) are automatically converted, while projects in situation (2) show an error message (made more explicit). The "Run" option from the project manager was not changed, so it will still run (1) projects without converting them, and fail running (2) projects. Co-authored-by: groud <gilles.roudiere@gmail.com>
* 24303: remember sorting order in the project managerGleb Mineev2018-12-151-0/+1
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* Add sorting to project manager. Fixes #8794.helenaMontenegro2018-11-231-1/+5
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* Add clear text button to LineEditŁukasz Rutkowski2018-08-111-6/+0
| | | | | | | | | | - Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
* Add show path button to project managerBernhard Liebl2018-02-191-0/+1
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Ask users to explore official projects when none is loaded.Juan Linietsky2017-11-261-0/+3
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* Add language option button to project managersheepandshepherd2017-10-261-0/+5
| | | | Closes #4901
* Improved New Project and Import project experienceDaniel J. Ramirez2017-09-231-2/+2
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11031 from nabor/rename-dialogHein-Pieter van Braam2017-09-141-0/+3
|\ | | | | Added support to rename projects on manager
| * Added support to rename projects on managerNabor Erices2017-09-061-0/+3
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* | Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez2017-09-111-0/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-1/+1
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* ProjectManager: Show error dialog if unable to run project.Andreas Haas2017-08-071-0/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+14
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+148
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.