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path: root/editor/property_editor.cpp
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* Add Various ColorPicker shapesKongfa Waroros2021-04-061-0/+3
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* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
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* Implement Navigation layersGilles Roudière2021-03-101-2/+18
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* Fix cases of resources destroyed too earlyPedro J. Estébanez2021-01-061-11/+8
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-6/+6
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* Rename Control margin to offsetMarcel Admiraal2020-12-231-20/+20
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* [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-4/+5
| | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Variant: Rename Type::_RID to Type::RIDRémi Verschelde2020-11-091-1/+1
| | | | | | | | The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-4/+4
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Fix custom property editor to correctly show BasisYuri Roubinsky2020-10-221-8/+7
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* Make all String float conversion methods be 64-bitAaron Franke2020-07-271-4/+4
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* Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen2020-07-141-6/+6
| | | | resource depency dialogs).
* Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde2020-07-011-4/+4
|\ | | | | Make all String integer conversion methods be 64-bit
| * Remove 32-bit String to_int methodAaron Franke2020-06-031-4/+4
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* | Fix custom property editor layoutYuri Roubinsky2020-06-101-4/+25
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-50/+90
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-175/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-2/+2
| | | | | | | This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
* Renamed plane's d to distanceMarcus Elg2020-05-101-2/+2
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* Rename InputFilter back to InputRémi Verschelde2020-04-281-2/+2
| | | | | | | | | | | | | | | | It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
* Remove Node.get_position_in_parent()Tomasz Chabora2020-04-061-1/+1
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* Replace NULL with nullptrlupoDharkael2020-04-021-7/+7
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
| | | | | | | | | | VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-52/+28
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* Working multiple window support, including editorJuan Linietsky2020-03-261-5/+5
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* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-3/+3
| | | | Also renamed Input to InputFilter because all it does is filter events.
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
| | | | Still a lot of work to do.
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
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* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-6/+6
| | | | | | | | | | For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-39/+23
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-10/+16
| | | | | | | | | | | | | | | | | | | | | - Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-23/+23
| | | | objects and made them default.
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-12/+12
| | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-14/+12
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* ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky2020-02-121-4/+4
| | | | 32 bits.
* Texture refactorJuan Linietsky2020-02-111-2/+2
| | | | | | | | -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
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* Add clear menu entries for extending and replacing scriptsAnubhab Ghosh2019-10-231-1/+7
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* Default ColorPicker color mode settingBhupendra Aole2019-08-311-0/+7
| | | | | There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-2/+1
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* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
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* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-7/+14
| | | | | | It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-8/+8
| | | | Fixes #25316.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Small capitalization fixes across the editorMichael Alexsander Silva Dias2018-10-261-1/+1
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* Fix enum values in the editor and hide enum numeric values in the InspectorIgnacio Etcheverry2018-10-151-6/+8
| | | | | - Hide numeric value of enum constants in the inspector (EditorPropertyEnum) - EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
* Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to ↵DualMatrix2018-09-231-57/+0
| | | | | | core/math/ Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to core/math/
* Update visual scripting to use new expression class #20885K. S. Ernest (iFire) Lee2018-09-131-98/+55
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