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* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-1/+1
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* Improve the batch rename dialogHugo Locurcio2020-01-191-28/+23
| | | | | | | | | | | | - Use the editor-defined error, warning and success colors for preview texts. - Make the "Regular Expressions" option into a CheckButton (as it does something as soon as it's toggled) and move it out of the Advanced Options submenu. - Make it clearer that the error message originates from an invalid regular expression. - Clarify what the number means in the regex error message. - Tweak some strings' casing for consistency.
* Only create the editor theme onceHugo Locurcio2020-01-191-7/+1
| | | | | | | | | | This prevents the editor theme from being created twice. This speeds up the project editor and editor startup significantly; startup is now 1.3 times faster on average (tested on a debug build). RAM usage was also lowered by 7.5 MB on average. This partially addresses #35321.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fixes tab height in Batch Rename dialogHaoyu Qiu2019-12-251-1/+2
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* Use CheckBoxes in the editor instead of CheckButtons when applicableHugo Locurcio2019-07-041-3/+3
| | | | | CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used.
* Some code changed with Clang-Tidyqarmin2019-06-261-9/+9
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* Improve wording of various messages and make casing more consistentHugo Locurcio2019-04-211-1/+1
| | | | | This also adds the number of selected projects to the confirmation dialog that appears before removing projects.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Fix vformat(), minor typos and word puzzlesYuri Chornoivan2018-08-291-4/+4
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* Implements "Batch Rename" editor tool.Blazej Floch2018-01-221-0/+691