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path: root/editor/rename_dialog.cpp
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* Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal2021-04-171-1/+1
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* Display scene file extensions in the editor only if there's ambiguityHugo Locurcio2021-03-201-1/+4
| | | | | This also simplifies the Editor Settings as the extension is now automatically shown to avoid ambiguity.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
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* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-1/+1
| | | | | | Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Minor visual improvements to the "Batch Rename" dialogMichael Alexsander2020-08-141-20/+9
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* Small naming and tooltip tweaksMichael Alexsander2020-07-231-10/+10
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+6
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-19/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* [Core] Rename linear_interpolate to lerpAaron Franke2020-04-291-1/+1
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* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
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* Popups are now windows also (broken!)Juan Linietsky2020-03-261-6/+6
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* Working multiple window support, including editorJuan Linietsky2020-03-261-29/+29
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* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-35/+29
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-29/+29
| | | | objects and made them default.
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-1/+1
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* Improve the batch rename dialogHugo Locurcio2020-01-191-28/+23
| | | | | | | | | | | | - Use the editor-defined error, warning and success colors for preview texts. - Make the "Regular Expressions" option into a CheckButton (as it does something as soon as it's toggled) and move it out of the Advanced Options submenu. - Make it clearer that the error message originates from an invalid regular expression. - Clarify what the number means in the regex error message. - Tweak some strings' casing for consistency.
* Only create the editor theme onceHugo Locurcio2020-01-191-7/+1
| | | | | | | | | | This prevents the editor theme from being created twice. This speeds up the project editor and editor startup significantly; startup is now 1.3 times faster on average (tested on a debug build). RAM usage was also lowered by 7.5 MB on average. This partially addresses #35321.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fixes tab height in Batch Rename dialogHaoyu Qiu2019-12-251-1/+2
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* Use CheckBoxes in the editor instead of CheckButtons when applicableHugo Locurcio2019-07-041-3/+3
| | | | | CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used.
* Some code changed with Clang-Tidyqarmin2019-06-261-9/+9
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* Improve wording of various messages and make casing more consistentHugo Locurcio2019-04-211-1/+1
| | | | | This also adds the number of selected projects to the confirmation dialog that appears before removing projects.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Fix vformat(), minor typos and word puzzlesYuri Chornoivan2018-08-291-4/+4
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* Implements "Batch Rename" editor tool.Blazej Floch2018-01-221-0/+691