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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
scene_tree_dock.cpp
Commit message (
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Author
Age
Files
Lines
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*
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-30
1
-2
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+2
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Add property name style toggle to Inspector
Haoyu Qiu
2022-03-28
1
-2
/
+2
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Removed extra separator in absence of ChangeType and Rename
Vitika9
2022-03-18
1
-1
/
+7
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Initialize bools in the headers in editor
Aaron Franke
2022-03-12
1
-5
/
+0
*
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-12
1
-1
/
+1
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Remove duplicate editor settings definitions
kobewi
2022-03-06
1
-1
/
+1
*
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
1
-1
/
+2
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Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-0
/
+3
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-22
/
+21
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Implement drawing and editing all anim beziers
Francois Belair
2022-02-09
1
-1
/
+1
*
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling
Rémi Verschelde
2022-02-08
1
-3
/
+11
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*
Fix Create Root Node dialog expanding in favorites tab
fire540
2022-01-19
1
-3
/
+11
*
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Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-2
/
+2
*
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Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-2
/
+2
*
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Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
2022-02-03
1
-1
/
+1
*
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Vectors: Use clear() and has().
Anilforextra
2022-02-02
1
-1
/
+1
*
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Improve 2D editor's right-click menu
kobewi
2022-01-27
1
-0
/
+4
*
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Merge pull request #55066 from trollodel/less_singletons_in_editornode
Rémi Verschelde
2022-01-20
1
-2
/
+2
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*
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Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-2
/
+2
*
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Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
1
-2
/
+2
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*
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Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-20
1
-2
/
+2
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*
/
Make Scene dock menu button an actual `MenuButton`
Michael Alexsander
2022-01-20
1
-11
/
+9
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*
Improve node pasting
kobewi
2022-01-18
1
-76
/
+121
*
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes
Rémi Verschelde
2022-01-18
1
-2
/
+10
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*
Editor: Disallow reparenting inherited nodes
cdemirer
2022-01-18
1
-2
/
+10
*
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Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
Rémi Verschelde
2022-01-13
1
-2
/
+2
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*
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Move and rename Collapse/Expand All button
kobewi
2021-12-23
1
-2
/
+2
*
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Fix some more wrong node names
kobewi
2022-01-07
1
-1
/
+1
*
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Prevent saving branches in foreign scenes
SaracenOne
2022-01-06
1
-0
/
+12
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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*
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Merge pull request #55761 from KoBeWi/alt_hack
Rémi Verschelde
2021-12-21
1
-12
/
+18
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*
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Add drag and drop for NodePaths
kobewi
2021-12-09
1
-12
/
+18
*
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Allow to copy foreign nodes
kobewi
2021-12-13
1
-1
/
+1
*
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Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-11
1
-2
/
+3
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*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-14
/
+14
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*
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
2021-12-03
1
-1
/
+1
*
Fix editor crash when expanding/collapsing empty scene tree
Andreas Raddau
2021-12-01
1
-0
/
+3
*
Fix scene tree dock icon not switching colors on theme change
Hugo Locurcio
2021-11-29
1
-0
/
+1
*
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-22
1
-6
/
+6
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-19
/
+19
*
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-12
1
-0
/
+4
*
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-12
1
-0
/
+2
*
Fix node naming in scene tree dock
kobewi
2021-11-11
1
-9
/
+9
*
Unify determination of default property values
Pedro J. Estébanez
2021-11-07
1
-8
/
+12
*
Add is_built_in() method to Resource
kobewi
2021-11-04
1
-2
/
+2
*
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
1
-1
/
+1
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*
Remove node_hrcr hack
kobewi
2021-10-28
1
-1
/
+1
*
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Infer shader type based on edited node
kobewi
2021-11-03
1
-4
/
+4
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/
*
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-06
1
-6
/
+6
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