| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix | Rémi Verschelde | 2021-04-19 | 1 | -1/+5 |
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| | * | instance-scene: make parent as edited_scene if no parent selected. | Bhuvan Vemula | 2021-04-17 | 1 | -1/+5 |
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| * | | Add a tooltip to document performance issues of the Remote scene tree | Hugo Locurcio | 2021-04-12 | 1 | -0/+1 |
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| * | | Fix crashes in *_input functions | Rafał Mikrut | 2021-04-05 | 1 | -0/+4 |
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| * | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | 2021-04-01 | 1 | -4/+4 |
| |\ | | | | | Rename Array.invert() to Array.reverse() | ||||
| | * | Rename Array.invert() to Array.reverse() | Marcel Admiraal | 2021-03-21 | 1 | -4/+4 |
| | | | | | | | | | | | Does the same internally for List and Vector<>, which includes all PackedArray types. | ||||
| * | | Rename ButtonList enum and members to MouseButton | Aaron Franke | 2021-03-23 | 1 | -1/+1 |
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| * | | Tweak error messages for the Save Branch as Scene editor option | Hugo Locurcio | 2021-03-21 | 1 | -4/+4 |
| |/ | | | | See https://github.com/godotengine/godot-proposals/issues/2433. | ||||
| * | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | 2021-03-11 | 1 | -10/+0 |
| |\ | | | | | Support for duplication of nested instanced scenes | ||||
| | * | Support for duplication of nested instanced scenes | hilfazer | 2021-03-11 | 1 | -10/+0 |
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| * | | Merge pull request #41437 from KoBeWi/put_it_here | Rémi Verschelde | 2021-03-01 | 1 | -1/+28 |
| |\ \ | | | | | | | Allow to create a node at specific position | ||||
| | * | | Allow to create a node at specific position | Tomasz Chabora | 2021-02-26 | 1 | -1/+28 |
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| * | | | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | 2021-02-28 | 1 | -3/+17 |
| | |/ |/| | | | | | | | | | Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | ||||
| * | | Prevent 'Change Type' on nodes from an instanced scene | hilfazer | 2021-02-26 | 1 | -1/+34 |
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| * | | Merge pull request #45943 from KoBeWi/YEEEET | Rémi Verschelde | 2021-02-18 | 1 | -30/+0 |
| |\ \ | | | | | | | Remove Merge From Scene | ||||
| | * | | Remove Merge From Scene | kobewi | 2021-02-13 | 1 | -30/+0 |
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| * | | | Fix internal resource detecting when pasting nodes | kobewi | 2021-02-13 | 1 | -2/+2 |
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| * | | Merge pull request #34892 from KoBeWi/copy-pasta_v7 | Rémi Verschelde | 2021-02-12 | 1 | -4/+194 |
| |\ \ | | | | | | | Yet another node copy-paste PR | ||||
| | * | | Duplicate resources pasted to other scenes | kobewi | 2021-02-12 | 1 | -1/+65 |
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| | * | | Add node copy-paste | Tomasz Chabora | 2021-02-09 | 1 | -4/+130 |
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| * | | | Fix LineEdit minimum width | reduz | 2021-02-12 | 1 | -1/+1 |
| |/ / | | | | | | | | | -Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller. | ||||
| * | | Change how editable children data is stored | kobewi | 2021-01-17 | 1 | -1/+0 |
| | | | | | | | | | Co-authored-by: hilfazer <az13337@gmail.com> | ||||
| * | | Unify single and multiscene instancing | kobewi | 2021-01-15 | 1 | -21/+7 |
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| * | Fix cases of resources destroyed too early | Pedro J. Estébanez | 2021-01-06 | 1 | -2/+2 |
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| * | Properly edit the instanced node in the inspector | kobewi | 2021-01-05 | 1 | -0/+1 |
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| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -11/+11 |
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| * | Rename Control margin to offset | Marcel Admiraal | 2020-12-23 | 1 | -2/+2 |
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| * | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | 2020-12-14 | 1 | -1/+1 |
| | | | | | | | Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | ||||
| * | Cleanup unused engine code | Tomasz Chabora | 2020-12-09 | 1 | -17/+0 |
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| * | Remove connect *_compat methods | Aaron Franke | 2020-12-05 | 1 | -4/+4 |
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| * | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | 2020-11-28 | 1 | -0/+6 |
| |\ | | | | | Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | ||||
| | * | Implement new shortcuts system. | Eric M | 2020-11-23 | 1 | -0/+1 |
| | | | | | | | | | unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | ||||
| | * | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M | 2020-11-23 | 1 | -0/+5 |
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| * | | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | 2020-11-26 | 1 | -0/+3 |
| |/ | | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | ||||
| * | Fixed deletion of nodes with exported node paths | Marcus Brummer | 2020-11-18 | 1 | -2/+2 |
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| * | Merge pull request #38201 from Calinou/editor-f2-rename-node | Rémi Verschelde | 2020-11-17 | 1 | -2/+2 |
| |\ | | | | | Require Ctrl for switching between editors, bind F2 to Rename Node | ||||
| | * | Require Ctrl for switching between editors, bind F2 to Rename Node | Hugo Locurcio | 2020-04-25 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | Switching between editors now requires holding Ctrl to avoid conflicts with the new F2 shortcut. The asset library can now be accessed by pressing Ctrl + F4 on Windows and Linux, or Alt + 4 on macOS. This partially addresses #38139. | ||||
| * | | SceneTree: Fix reparent crash with animation tracks renaming disabled | Rémi Verschelde | 2020-11-13 | 1 | -4/+0 |
| | | | | | | | | | | | | | | | | | This check was there since the first commit in 2014, but a later feature added in 2018 with #17717 did not properly update the code while adding non animation-related code in `perform_node_renames`. Fixes #40532. | ||||
| * | | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -1/+1 |
| | | | | | | | | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | ||||
| * | | Fix error on attaching script | Gilles Roudière | 2020-10-26 | 1 | -1/+4 |
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| * | | Keep 'Editor Description' metadata when changing a Node's type | Gabriel Van Eyck | 2020-10-18 | 1 | -2/+6 |
| | | | | | | | | | Also copy edit group/lock when replacing a Node3D | ||||
| * | | Add ability to bind an unbind arguments to Callable. | reduz | 2020-10-09 | 1 | -1/+1 |
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| * | | Fixed renaming/moving of nodes with exported NodePaths | Marcus Brummer | 2020-09-25 | 1 | -9/+27 |
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| * | | Fix changing icons' colors when switch dark and light theme | booer | 2020-09-17 | 1 | -3/+7 |
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| * | | Fix TTR misuse | SkyJJ | 2020-07-24 | 1 | -1/+1 |
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| * | | Small naming and tooltip tweaks | Michael Alexsander | 2020-07-23 | 1 | -0/+1 |
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| * | | Remove duplicate node update call | Nehluxhes | 2020-07-21 | 1 | -4/+2 |
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| * | | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | 2020-07-14 | 1 | -3/+2 |
| | | | | | | | | | resource depency dialogs). | ||||
| * | | Merge pull request #40034 from hinlopen/fix-new-node-crash | Rémi Verschelde | 2020-07-02 | 1 | -4/+8 |
| |\ \ | | | | | | | Fix: Crash when trying to add new node | ||||
