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path: root/editor/scene_tree_dock.cpp
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* Merge pull request #47611 from Bhu1-V/PR/instance-scene-fixRémi Verschelde2021-04-191-1/+5
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| * instance-scene: make parent as edited_scene if no parent selected.Bhuvan Vemula2021-04-171-1/+5
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* | Add a tooltip to document performance issues of the Remote scene treeHugo Locurcio2021-04-121-0/+1
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* | Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+4
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* Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde2021-04-011-4/+4
|\ | | | | Rename Array.invert() to Array.reverse()
| * Rename Array.invert() to Array.reverse()Marcel Admiraal2021-03-211-4/+4
| | | | | | | | | | Does the same internally for List and Vector<>, which includes all PackedArray types.
* | Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
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* | Tweak error messages for the Save Branch as Scene editor optionHugo Locurcio2021-03-211-4/+4
|/ | | | See https://github.com/godotengine/godot-proposals/issues/2433.
* Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde2021-03-111-10/+0
|\ | | | | Support for duplication of nested instanced scenes
| * Support for duplication of nested instanced sceneshilfazer2021-03-111-10/+0
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* | Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde2021-03-011-1/+28
|\ \ | | | | | | Allow to create a node at specific position
| * | Allow to create a node at specific positionTomasz Chabora2021-02-261-1/+28
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* | | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick2021-02-281-3/+17
| |/ |/| | | | | | | | | Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
* | Prevent 'Change Type' on nodes from an instanced scenehilfazer2021-02-261-1/+34
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* | Merge pull request #45943 from KoBeWi/YEEEETRémi Verschelde2021-02-181-30/+0
|\ \ | | | | | | Remove Merge From Scene
| * | Remove Merge From Scenekobewi2021-02-131-30/+0
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* | | Fix internal resource detecting when pasting nodeskobewi2021-02-131-2/+2
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* | Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde2021-02-121-4/+194
|\ \ | | | | | | Yet another node copy-paste PR
| * | Duplicate resources pasted to other sceneskobewi2021-02-121-1/+65
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| * | Add node copy-pasteTomasz Chabora2021-02-091-4/+130
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* | | Fix LineEdit minimum widthreduz2021-02-121-1/+1
|/ / | | | | | | | | -Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller.
* | Change how editable children data is storedkobewi2021-01-171-1/+0
| | | | | | | | Co-authored-by: hilfazer <az13337@gmail.com>
* | Unify single and multiscene instancingkobewi2021-01-151-21/+7
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* Fix cases of resources destroyed too earlyPedro J. Estébanez2021-01-061-2/+2
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* Properly edit the instanced node in the inspectorkobewi2021-01-051-0/+1
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-11/+11
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* Rename Control margin to offsetMarcel Admiraal2020-12-231-2/+2
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* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-1/+1
| | | | | | Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
* Cleanup unused engine codeTomasz Chabora2020-12-091-17/+0
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* Remove connect *_compat methodsAaron Franke2020-12-051-4/+4
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* Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde2020-11-281-0/+6
|\ | | | | Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
| * Implement new shortcuts system.Eric M2020-11-231-0/+1
| | | | | | | | unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
| * Added accept_event() calls for SceneTreeDock and BaseButtonEric M2020-11-231-0/+5
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* | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-0/+3
|/ | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Fixed deletion of nodes with exported node pathsMarcus Brummer2020-11-181-2/+2
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* Merge pull request #38201 from Calinou/editor-f2-rename-nodeRémi Verschelde2020-11-171-2/+2
|\ | | | | Require Ctrl for switching between editors, bind F2 to Rename Node
| * Require Ctrl for switching between editors, bind F2 to Rename NodeHugo Locurcio2020-04-251-2/+2
| | | | | | | | | | | | | | | | | | | | Switching between editors now requires holding Ctrl to avoid conflicts with the new F2 shortcut. The asset library can now be accessed by pressing Ctrl + F4 on Windows and Linux, or Alt + 4 on macOS. This partially addresses #38139.
* | SceneTree: Fix reparent crash with animation tracks renaming disabledRémi Verschelde2020-11-131-4/+0
| | | | | | | | | | | | | | | | This check was there since the first commit in 2014, but a later feature added in 2018 with #17717 did not properly update the code while adding non animation-related code in `perform_node_renames`. Fixes #40532.
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* | Fix error on attaching scriptGilles Roudière2020-10-261-1/+4
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* | Keep 'Editor Description' metadata when changing a Node's typeGabriel Van Eyck2020-10-181-2/+6
| | | | | | | | Also copy edit group/lock when replacing a Node3D
* | Add ability to bind an unbind arguments to Callable.reduz2020-10-091-1/+1
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* | Fixed renaming/moving of nodes with exported NodePathsMarcus Brummer2020-09-251-9/+27
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* | Fix changing icons' colors when switch dark and light themebooer2020-09-171-3/+7
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* | Fix TTR misuseSkyJJ2020-07-241-1/+1
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* | Small naming and tooltip tweaksMichael Alexsander2020-07-231-0/+1
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* | Remove duplicate node update callNehluxhes2020-07-211-4/+2
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* | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen2020-07-141-3/+2
| | | | | | | | resource depency dialogs).
* | Merge pull request #40034 from hinlopen/fix-new-node-crashRémi Verschelde2020-07-021-4/+8
|\ \ | | | | | | Fix: Crash when trying to add new node