Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add -Wshadow=local to warnings and fix reported issues. | marxin | 2019-02-20 | 1 | -2/+2 |
| | | | | Fixes #25316. | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Create built-in script properly | volzhs | 2018-12-16 | 1 | -0/+2 |
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* | Prevent built-in-scripts from being made from FileSystem dock | DualMatrix | 2018-09-23 | 1 | -6/+13 |
| | | | | Prevent built-in-scripts from being made from FileSystem dock | ||||
* | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | 2018-09-15 | 1 | -2/+0 |
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* | Fix default script name in ScriptCreateDialog | Rémi Verschelde | 2018-09-12 | 1 | -7/+8 |
| | | | | | It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock. | ||||
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -4/+4 |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Fix ScriptCreateDialog passing script w/ no filename | willnationsdev | 2018-09-08 | 1 | -0/+6 |
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* | Expose ScriptCreateDialog to EditorPlugin | willnationsdev | 2018-07-04 | 1 | -0/+3 |
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* | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | 2018-03-15 | 1 | -0/+7 |
|\ | | | | | Mono: Avoid invalid class names. | ||||
| * | Mono: Avoid invalid class names. | Andreas Haas | 2018-03-15 | 1 | -0/+7 |
| | | | | | | | | | | | | | | Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | ||||
* | | Update icons when theme changed | Poommetee Ketson | 2018-02-25 | 1 | -6/+8 |
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* | Godot now allows built-in irrespective of the filepath. | Anish | 2018-02-21 | 1 | -5/+9 |
| | | | | | | | | Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 | ||||
* | Merge pull request #15544 from YeldhamDev/script_dialog_label_fix | Rémi Verschelde | 2018-02-14 | 1 | -4/+13 |
|\ | | | | | Fixed "Attach Script" dialog's file dialog labeling | ||||
| * | Fixed "Attach Script" dialog's file dialog labeling. | Michael Alexsander Silva Dias | 2018-01-10 | 1 | -4/+13 |
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* | | Some small fixes for the "Attach Script" dialog. | Michael Alexsander Silva Dias | 2018-01-10 | 1 | -8/+8 |
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* | Revert "Fix "Attach Node Script" inherits popup type" | Rémi Verschelde | 2018-01-09 | 1 | -1/+1 |
| | | | | | | | This reverts commit 227238b4246d335910c364188ce9233fc70ddc65. This dialog is used to both open and create scripts, so it needs to have the features of the save dialog. | ||||
* | Fix "Attach Node Script" inherits popup type | Jerome67000 | 2018-01-08 | 1 | -1/+1 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | 2018-01-04 | 1 | -9/+7 |
| | | | | | As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Merge pull request #14551 from volzhs/ok-alert-confirm | Rémi Verschelde | 2017-12-16 | 1 | -0/+6 |
|\ | | | | | Pressing Enter key creates or loads script on Attach script window | ||||
| * | Pressing Enter key creates or loads script on Attach script window | volzhs | 2017-12-11 | 1 | -0/+6 |
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* | | Merge pull request #14645 from volzhs/focus-after-select | Rémi Verschelde | 2017-12-16 | 1 | -0/+6 |
|\ \ | | | | | | | Focus path field after seleting file browser on Attach script window | ||||
| * | | Focus path field after seleting file browser on Attach script window | volzhs | 2017-12-14 | 1 | -0/+6 |
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* / | ScriptCreateDialog: Fix loading scripts with named classes. | Andreas Haas | 2017-12-15 | 1 | -1/+1 |
|/ | | | | | | | We only need to validate the class name when creating a new script, existing scripts already have one. Fixes #14643 Supersedes/Closes #14684 | ||||
* | Use new XDG folders to dehardcode paths | Rémi Verschelde | 2017-11-19 | 1 | -1/+1 |
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* | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -1/+1 |
| | | | | Also to prepare for upcoming refactoring for XDG support. | ||||
* | Some fixes and improvements. | Daniel J. Ramirez | 2017-11-10 | 1 | -2/+0 |
| | | | | | Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton. | ||||
* | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | 2017-10-24 | 1 | -8/+27 |
| | | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | ||||
* | File names for scripts can include '-' | Jakob Sinclair | 2017-10-21 | 1 | -1/+1 |
| | | | | | | Fixes #12261 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org> | ||||
* | Fix detectin of existing file being a dir in new script creation, closes #9958 | Juan Linietsky | 2017-09-01 | 1 | -1/+8 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Fixed several memory leaks | Wilson E. Alvarez | 2017-08-25 | 1 | -0/+3 |
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* | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -17/+8 |
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* | Some theme and usability improvements | Daniel J. Ramirez | 2017-07-31 | 1 | -21/+12 |
| | | | | | Fixed create script editor dialog not changing extension Options menu for inspector element is bigger | ||||
* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
| | | | | -Added system for feature overrides, it's pretty cool :) | ||||
* | ScriptCreateDialog: Fix regressions from #9536 | Poommetee Ketson | 2017-07-09 | 1 | -5/+10 |
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* | ScriptCreateDialog: fix open error crash, remember template | Poommetee Ketson | 2017-07-07 | 1 | -10/+24 |
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* | Script create diag: Show extensions for currently selected language only. | Andreas Haas | 2017-07-01 | 1 | -4/+2 |
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* | Capitalize template names in script dialog. | Andreas Haas | 2017-06-24 | 1 | -1/+1 |
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* | Add ability to use custom script templates. | Andreas Haas | 2017-06-13 | 1 | -4/+46 |
| | | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | ||||
* | Fix errors on engine startup. | Andreas Haas | 2017-05-22 | 1 | -0/+2 |
| | | | | | | | | | Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes. | ||||
* | Reworked look and feel of Add Script Dialog. | Przemysław Gołąb (n-pigeon) | 2017-05-06 | 1 | -147/+372 |
| | | | | | Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain. | ||||
* | Added the ability to select files as base when creating scripts | mbalint12 | 2017-04-15 | 1 | -7/+41 |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | Editor: Use GDScript as the default language in ScriptCreateDialog. | Andreas Haas | 2017-04-06 | 1 | -5/+13 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -126/+109 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+437 |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |