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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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script_editor_debugger.h
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Author
Age
Files
Lines
*
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-22
1
-0
/
+1
*
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-17
1
-3
/
+1
*
Send script members, contants and globals to debugger
geequlim
2017-11-17
1
-4
/
+7
*
Monitor: add checkbox to monitor list
Poommetee Ketson
2017-10-24
1
-1
/
+1
*
Separated Editor settings and Scene undo redo stack
Paulb23
2017-10-15
1
-3
/
+3
*
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Ability to set script debugger reason text context.
Daniel J. Ramirez
2017-08-22
1
-0
/
+7
*
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-08-08
1
-1
/
+1
*
Better user expirence with external text editors.
geequlim
2017-06-27
1
-0
/
+7
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-42
/
+28
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+226