Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #55186 from timothyqiu/theme-picker-reset | Rémi Verschelde | 2021-11-22 | 1 | -0/+3 |
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| * | Fix Theme Editor crash when clicking the element picker | Haoyu Qiu | 2021-11-21 | 1 | -0/+3 |
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* | | Improved some editor checkboxes | kobewi | 2021-11-21 | 2 | -0/+4 |
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* | Merge pull request #54579 from KoBeWi/your_name | Rémi Verschelde | 2021-11-20 | 2 | -2/+28 |
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| * | Allow to name built-in scripts upon creation | kobewi | 2021-11-04 | 2 | -2/+28 |
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* | | Added hint about loop_mode to resource importer | Silc 'Tokage' Renew | 2021-11-19 | 1 | -2/+2 |
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* | | i18n: Sync editor translations with Weblate | Rémi Verschelde | 2021-11-19 | 70 | -1689/+15290 |
| | | | | | | | | (cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d) | ||||
* | | Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master | Rémi Verschelde | 2021-11-18 | 1 | -2/+2 |
|\ \ | | | | | | | Fix texture atlas generation when source sprite is larger than generated atlas | ||||
| * | | Fix texture atlas generation when source sprite is larger than generated atlas | Giwayume | 2021-11-18 | 1 | -2/+2 |
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* | | | Add [theme_item] tag to editor help | kobewi | 2021-11-18 | 1 | -1/+4 |
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* | | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | 2021-11-16 | 1 | -1/+1 |
| | | | | | | | | | | This matches the name of the GDScript function (except it's uppercase here). | ||||
* | | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | 2021-11-16 | 3 | -51/+121 |
| | | | | | | | | | | | | | | - Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | ||||
* | | Merge pull request #54422 from ibrahn/project-manager-nophys | Rémi Verschelde | 2021-11-16 | 1 | -0/+6 |
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| * | | Turn off physics and 3d navigation servers in the Project Manager. | Ibrahn Sahir | 2021-10-30 | 1 | -0/+6 |
| | | | | | | | | | | | | | | | Copying the editor behaviour of deactivating these servers we're not using, to reduce CPU load. | ||||
* | | | Merge pull request #54926 from Chaosus/fix_debugger_reset | Rémi Verschelde | 2021-11-16 | 2 | -18/+34 |
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| * | | | Fix debugger tab which don't resetting after pressing clear button | Yuri Roubinsky | 2021-11-15 | 2 | -18/+34 |
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* | | | | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio | 2021-11-15 | 1 | -2/+2 |
|/ / / | | | | | | | | | | | | | The new color is more distinguishable from other variables and symbols. | ||||
* | | | Revert "Load assets before enabling editor plugins" | Rémi Verschelde | 2021-11-15 | 1 | -12/+13 |
| | | | | | | | | | | | | | | | | | | This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246. Fixes #52968, fixes #52995. | ||||
* | | | Merge pull request #54953 from ↵ | Rémi Verschelde | 2021-11-15 | 3 | -0/+7 |
|\ \ \ | | | | | | | | | | | | | Calinou/animation-editor-use-different-icon-eased-keys | ||||
| * | | | Use a different icon for eased keyframes in the animation editor | Hugo Locurcio | 2021-11-15 | 3 | -0/+7 |
| | | | | | | | | | | | | | | | | | | | | This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor. | ||||
* | | | | Allow dehardcoding documentation branch and URL in docs links | Rémi Verschelde | 2021-11-15 | 3 | -3/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | ||||
* | | | | Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions | Rémi Verschelde | 2021-11-15 | 2 | -11/+11 |
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| * | | | | Swap rest pose actions in the Skeleton2D editor | Hugo Locurcio | 2021-11-10 | 2 | -11/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | The texts were changed before, but the actions weren't swapped around. This led to unexpected behavior. | ||||
* | | | | | Add path to functions that return iporter options | reduz | 2021-11-14 | 35 | -93/+130 |
| |/ / / |/| | | | | | | | | | | | | | | | | | | | | | | | -Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly. | ||||
* | | | | Use "enum class" for input enums | Aaron Franke | 2021-11-12 | 66 | -696/+697 |
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* | | | | Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter | Rémi Verschelde | 2021-11-12 | 3 | -0/+6 |
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| * | | | | Use Enter instead of F2 as an editor renaming shortcut on macOS | Hugo Locurcio | 2021-11-12 | 3 | -0/+6 |
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* | | | | | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | 2021-11-12 | 1 | -0/+1 |
|\ \ \ \ \ | | | | | | | | | | | | | Add `ShapeCast2D` node | ||||
| * | | | | | Add `ShapeCast2D` node | Andrii Doroshenko (Xrayez) | 2021-11-12 | 1 | -0/+1 |
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* | | | | | | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | 2021-11-12 | 1 | -1/+1 |
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* | | | | | Implement texture padding in TileSetAtlasSources | Gilles Roudière | 2021-11-12 | 1 | -0/+1 |
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* | | | | | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | 2021-11-12 | 9 | -18/+349 |
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| * | | | | | Implement polygons editors in the tiles selection mode | Gilles Roudière | 2021-10-26 | 9 | -18/+349 |
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* | | | | | | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | 2021-11-12 | 8 | -10/+14 |
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* | | | | | | Merge pull request #53914 from Chaosus/shader_default_texture_param | Rémi Verschelde | 2021-11-12 | 1 | -1/+3 |
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| * | | | | | | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | 2021-11-12 | 1 | -1/+3 |
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* | | | | | | | Fix node naming in scene tree dock | kobewi | 2021-11-11 | 1 | -9/+9 |
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* | | | | | | Merge pull request #54874 from lyuma/fix_other_importer | Rémi Verschelde | 2021-11-11 | 1 | -2/+2 |
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| * | | | | | | Fix import_scene_from_other_importer and import_animation_from_other_importer | Lyuma | 2021-11-11 | 1 | -2/+2 |
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* | | | | | | | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | 2021-11-11 | 2 | -10/+9 |
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* | | | | | | Merge pull request #54745 from KoBeWi/find_in_scenes | Rémi Verschelde | 2021-11-10 | 1 | -0/+3 |
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| * | | | | | | Properly handle scenes in Find in Files | kobewi | 2021-11-08 | 1 | -0/+3 |
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* | | | | | | | Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups | Rémi Verschelde | 2021-11-10 | 12 | -64/+30 |
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| * | | | | | | Fix EditorInspectorPlugin virtual bindings and add parse_group callback | Yuri Sizov | 2021-11-10 | 12 | -64/+30 |
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* | | | | | | | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | 2021-11-10 | 1 | -0/+1 |
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| * | | | | | | | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | 2021-11-06 | 1 | -0/+1 |
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* | | | | | | | | Merge pull request #54838 from groud/fix_editor_import_plugin | Rémi Verschelde | 2021-11-10 | 1 | -0/+2 |
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| * | | | | | | | Fix EditorImportPlugin logic for checking unimplemented methods | Gilles Roudière | 2021-11-10 | 1 | -0/+2 |
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* | | | | | | | Merge pull request #54662 from KoBeWi/now_with_reloading | Rémi Verschelde | 2021-11-09 | 1 | -0/+5 |
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Properly reload built-in tool scripts | ||||
| * | | | | | | | Properly reload built-in tool scripts | kobewi | 2021-11-09 | 1 | -0/+5 |
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