| Commit message (Collapse) | Author | Age | Files | Lines |
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Improve "Replace in Files" dialog button text
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Fix incorrect order: `TTR(vformat` instead of `vformat(TTR`
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Remove unnecessary array construction when initializing the project manager
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Make possible to scale multiple nodes at once in the canvas editor
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And also some smaller enhancements.
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Add copy/paste options to preview material parameters in visual shader
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Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
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export setting to set static seed for PCK encryption initialization vectors.
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Create .uid file when creating new Resource
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Remove corresponding .uid file when removing file
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Restore original root name if renaming instance to empty
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Replace default deadzone magic number with named constant and fix `InputEventJoypadMotion::set_axis_value` unresponsiveness
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Downsample textures on import if necessary for technical reasons
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Compression formats are limited to various sizes (16383×16383 for
WebP, 16384×16384 for Basis Universal). If the size is exceeded,
the texture fails to import. To avoid this, textures are now downsampled
with a warning printed when necessary.
The warning is not printed if the user has specified a size limit
and the size limit is being honored.
This also allows setting Size Limit up to 16383 pixels (the lowest
common denominator out of all compression modes), instead of being
limited to 4096 pixels.
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Expose `get_editor_toaster` method to `EditorInterface`
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Cleanup EditorInterface selectors' code
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Fix inverted vertical zoom interaction in animation curve editor
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Restore the original `Godot` preset zoom modifier
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Fix animation editor snapping value not lowering as intended when holding shift
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Optimize FileSystem Dock filtering
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Fix duplicated Delete shortcut entries in Tiles Editor
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Improve Select Markers dialog in AnimationTree editor
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- Align OptionButtons
- Remove unnecessary ellipses from title
- Don't translate marker names
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Fix `EditorSpinSlider` grabber `TextureRect` doesn't follow parent when scrolling.
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scrolling.
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Highlight scripts used by current scene
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Implement LookAtModifier3D
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Improves NavigationObstacle3D editing options inside the editor.
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Expose path properties save UID internally if referencing a resource
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Currently, if a user or some resource exposes a path in a script,
if this references a resource path it will be saved as a full path.
This will make refactoring not work if the resource pointed towards
changes location or is renamed.
This change makes it so an uid:// path is saved internally in case
a path to a resource has been selected, effectively making it refactor proof.
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Close toasts instantly when Close button is pressed
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Make use of NavigationObstacle3D's transform
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