| Commit message (Collapse) | Author | Age | Files | Lines |
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The "Advanced..." and "Reimport" buttons are not OK/Cancel buttons,
so they shouldn't be swapped according to the editor setting (which
itself is determined depending on the OS by default).
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Cherry-picks for the master (4.4) branch - 1st batch
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Fix `EngineUpdateLabel` status version trimming
(cherry picked from commit abc52f3836b57eaa46d7d2862232a2e985fd38f4)
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Fix Add Metadata dialog not focusing name field by default
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Add Markdown syntax highlighting to the script editor
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Enforce custom nodes to keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
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Fix `Sprite2D` dialog size for smaller screen device
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Fix Headless --import --quit crashes editor
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Fix PopupPanel and PopupMenu menu styles
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Add One Pixel Snap Button to the Tile Data Editor
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Merge commit godotengine/godot@b3bcb2d
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Fix loss of gdextension on editor startup
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Co-authored-by: NetroScript <noreply@enostrion.com>"
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Add hover state to Tree items display
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Don't include `core/io/image.h` in `core/os/os.h`
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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Add "Inspect Native Shader Code" to shader inspector and shader editor
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Fix `InputEvent` device id clash
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`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.
Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.
Gather all special device constants in a single location inside
`InputEvent`.
Add a converter to project settings, that takes care of adjusting
project files during loading.
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Display proper message on invalid folder path
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[Core] Fix sorting of `Dictionary` keys
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`StringName` keys were sorted as `StringName` which is unstable.
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- Use the default Back cull mode to improve performance slightly
and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
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- Switch logos and other related assets to Heebo Ultra-bold as it should
- New Splash
- Add missing outlines
- Replace the bad quality images
- Optimize images size
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Fix typos in `AnimationMarkerEdit`
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Don't flip playback control buttons in RTL layout
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Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip
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kitbdev/animation-bezier-editor-fix-box-select-mouse
Fix mouse clamping in Animation Bezier Editor box select
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[Font Importer] Update Unicode block list to Unicode 16.0
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Show correct icons in remote object inspector (EditorDebuggerRemoteObject)
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