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* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-1017-61/+122
| | | | | | | Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
* Style: Add missing copyright headersRémi Verschelde2020-05-106-0/+180
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* Renamed plane's d to distanceMarcus Elg2020-05-105-15/+15
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* Rename Lineshapes d to distanceMarcus Elg2020-05-091-6/+6
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* Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fixRémi Verschelde2020-05-081-0/+2
|\ | | | | rotation gizmo visible = false; when camera preview
| * rotation gizmo visible = false; when camera previewThakee Nathees2020-05-081-0/+2
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* | Keep mouse inside 3D viewport rotation widgetJFonS2020-05-072-3/+11
| | | | | | | | | | Hide and keep the mouse in place when the user oribts the scene via the 3D rotation widget.
* | Merge pull request #38488 from ↵Rémi Verschelde2020-05-061-0/+17
|\ \ | | | | | | | | | | | | EricEzaM/adjust-stretch-ratio-value-range-and-documentation Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
| * | Updated editor spin slider to have better behaviour and adjusted control's ↵Eric M2020-05-061-0/+17
| |/ | | | | | | size_flags_stretch_ratio value range
* | Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0Rémi Verschelde2020-05-061-3/+27
|\ \ | | | | | | Format remote printerr properly in script debugger output
| * | Format remote printerr properly in script debugger outputPouleyKetchoupp2020-05-011-3/+27
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* | | Merge pull request #38427 from ↵Rémi Verschelde2020-05-061-12/+14
|\ \ \ | | | | | | | | | | | | | | | | EricEzaM/fix-custom-property-revert-implementation Stop trying to revert to script/class default values when script implementation of property_can_revert exists
| * | | Stopped trying to revert to default values when script implementation of ↵Eric M2020-05-031-12/+14
| | | | | | | | | | | | | | | | property_can_revert exists
* | | | Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde2020-05-061-3/+10
|\ \ \ \ | | | | | | | | | | Added uniform qualifiers to visual shaders
| * | | | Added uniform qualifiers to visual shadersYuri Roubinsky2020-05-051-3/+10
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* | | | Merge pull request #37293 from Janglee123/ctrl-click-improvementsRémi Verschelde2020-05-053-1/+40
|\ \ \ \ | | | | | | | | | | Improved go-to definition (Ctrl + Click)
| * | | | Improved go-to definition (Ctrl + Click)janglee2020-05-053-1/+40
| | | | | | | | | | | | | | | | | | | | Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
* | | | | i18n: Sync translations with WeblateRémi Verschelde2020-05-0523-964/+889
| | | | | | | | | | | | | | | | | | | | (cherry picked from commit 00b56637824392d4adefcd2b406ff6998e02152c)
* | | | | Some fixes for canvas item visual shader inputsYuri Roubinsky2020-05-051-1/+3
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* | | | Merge pull request #37717 from qarmin/world_fixRémi Verschelde2020-05-045-21/+21
|\ \ \ \ | | | | | | | | | | Change non-existent World to World3D
| * | | | Change non-existent World to World3Dqarmin2020-04-185-21/+21
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* | | | | Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fixRémi Verschelde2020-05-031-5/+8
|\ \ \ \ \ | |_|_|/ / |/| | | | Proper naming and ordering when Duplicate nodes in SceneTreeDock
| * | | | Proper naming and ordering when Duplicate nodesDominik 'dreamsComeTrue' Jasiński2020-05-011-5/+8
| | |_|/ | |/| | | | | | | | | | Fixes: #38162
* / | | Fix Soft Reload Script shortcut clash with Replace in FilesDominik 'dreamsComeTrue' Jasiński2020-05-011-1/+1
|/ / / | | | | | | | | | Fixes: #38362
* | | Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupportRémi Verschelde2020-05-011-2/+9
|\ \ \ | | | | | | | | Add AtlasTexture support in SpriteFrames Editor
| * | | Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite SheetMrRevington2020-04-301-2/+9
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* | | | Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-viewRémi Verschelde2020-04-301-1/+0
|\ \ \ \ | | | | | | | | | | Don't focus the selection after using Align Transform With View
| * | | | Don't focus the selection after using Align Transform With ViewHugo Locurcio2020-04-291-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It made minor adjustments difficult as the camera moved every time Align Transform With View was used. This closes #36738.
* | | | | Fixed false positives in the culling system.Kiri Jolly2020-04-292-12/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes numerous false positives coming out of the culling system. AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly. Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
* | | | | Merge pull request #20371 from aaronfranke/vector-lerpRémi Verschelde2020-04-2912-54/+54
|\ \ \ \ \ | |/ / / / |/| | | | [Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
| * | | | [Core] Rename linear_interpolate to lerpAaron Franke2020-04-2912-54/+54
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* | | | | Merge pull request #33578 from code-xD/masterRémi Verschelde2020-04-291-2/+8
|\ \ \ \ \ | | | | | | | | | | | | Made the search results more specific.
| * | | | | Make Quick Open substring match more specific.Shivansh Anand2020-04-291-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When finding a substring, the rating is biased towards substrings at the end of the path. Fixes #33504.
* | | | | | Merge pull request #37523 from 1abinitio1/masterRémi Verschelde2020-04-292-1/+3
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | Add option for editor freelook camera sensitivity
| * | | | | Add option for editor freelook camera sensitivity1abinitio12020-04-292-1/+3
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* | | | | Merge pull request #36960 from pycbouh/docs-improve-shortcutsRémi Verschelde2020-04-292-0/+13
|\ \ \ \ \ | | | | | | | | | | | | Improve shortcut formatting in docs
| * | | | | Improve shortcut formatting in docsYuri Sizov2020-04-102-0/+13
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* | | | | | Merge pull request #37705 from ↵Rémi Verschelde2020-04-291-2/+6
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | | | | | | | | | | | | | dreamsComeTrue/editor-animation-player-improvements Allow to rename animation just after it was duplicated in Editor
| * | | | | Allow to rename animation just after it was duplicated & show animation name ↵Dominik 'dreamsComeTrue' Jasiński2020-04-101-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | in Delete prompt
* | | | | | Merge pull request #37965 from ↵Rémi Verschelde2020-04-292-0/+109
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | EricEzaM/drag-multiple-resources-onto-array-export Drag multiple resources onto exported array variable at once
| * | | | | | Added properties and methods to allow for dragging and dropping multiple ↵Eric M2020-04-182-0/+109
| | |_|_|/ / | |/| | | | | | | | | | | | | | | | files onto exported arrays.
* | | | | | Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fixRémi Verschelde2020-04-291-0/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fixed shuffling editor help tabs
| * | | | | | Fixed shuffling editor help tabsTom Evans2020-04-261-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The indexes for the ScriptEditorItemData entries were not getting updated after sorting. This would cause a page to be open but with a different tab selected. Whenever _update_script_names was called next, it would correct this indexing. Now we correct it immediately following the tab sort.
* | | | | | | Merge pull request #36427 from nekomatata/scene-thumbnail-flippedRémi Verschelde2020-04-281-2/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fixed flipped scene preview thumbnail
| * | | | | | | Fixed flipped scene preview thumbnailPouleyKetchoupp2020-02-211-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | No need to flip the image generated from the viewport texture anymore.
* | | | | | | | Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712Rémi Verschelde2020-04-281-13/+3
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | glTF: Fix tangent generation for non-blend shapes
| * | | | | | | | glTF: Fix tangent generation for non-blend shapesRémi Verschelde2020-03-241-13/+3
| | |_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | PR #30877 was bogus as it made a blend shape-specific code block apply to everything but blend shapes (as it seemed not to work properly *for* blend shapes). The proper fix should thus be to simply remove the problematic block (and thus cleanup unnecessary logic). Fixes #32712.
* | | | | | | | Rename InputFilter back to InputRémi Verschelde2020-04-2825-84/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
* | | | | | | | Merge pull request #38121 from JFonS/add_unwrap_cachingRémi Verschelde2020-04-271-15/+96
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Add caching the lightmap unwrapping on import
| * | | | | | | | Add caching the lightmap unwrapping on importJFonS2020-04-221-15/+96
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening.