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Fix viewport message offsets
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Add lightmap bake cancelling
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Fix toast spam about child of container position
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Add persistent folding to Animation Library Editor
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Expose state machine focus color to theming
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Allow `SCREEN_UV` to be used in light function of spatial shader
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Revert "Fix `InputEvent` device id clash" and add a compatibility function
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This reverts commit 916d480686e339746ac4fc89079c26fe72caad53.
Revert "Fix InputEvent crash when opening project"
This reverts commit abb9c0f171c7150a510ca2c2a744534f1746635d.
Introduce a compatibility function for projects affected by the
device id clash reversal
Since the reverted PR introduced changes in the project.godot
file, it seems prudent to introduce a compatibility function for
such affected projects.
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Fix key is deselected by changing key time in KeyEdit in FPS mode
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Add persistent states for export with debug, as patch on editor restarts
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Calinou/editor-tweak-lightmapgi-no-meshes-to-bake-error-dialog
Improve "No meshes to bake" LightmapGI error dialog in the editor
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The error dialog now gives advice on the steps to follow to enable
lightmapping support on imported scenes and primitive meshes.
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Fix spinner in AnimationTrackEdit in FPS mode
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Fix issues with animation markers drawing
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Rindbee/change-the-parent-node-of-EditorHelpBitTooltip
Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter
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Previously the tooltip popup was added as a child of the `p_target`'s
viewport (usually the root window), which caused the root window to
recalculate the window size, that could cause jitter issues on i3wm
if the actual width of the root window was less than `1024`.
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Fix obstacle avoidance and 3D editor ignoring transform
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Fix global paths in EditorPropertyPath
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Add `closed` property to `Curve3D`
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Calinou/normal-map-invert-y-preserve-alpha-channel
Preserve existing alpha channel when using Normal Map Invert Y import option
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While normal maps with RGTC compression cannot contain an alpha channel,
it is possible for Godot to read non-RGTC normal maps that can contain
an alpha channel that custom shaders can read.
The visual output for opaque images (including RGTC normal maps)
is unaffected by this change.
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Simplify some UID conversions
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POT Generator: Add support for `TRANSLATORS:` and `NO_TRANSLATE` comments
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Fix crash when inserting keyframes with empty properties array
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[Editor] Fix dictionary editor removing wrong keys and not updating key labels.
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Add swap connection option to visual shader graph
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Fix error emitting when reset a visual shader preview parameter
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