Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add GPUParticles to the OpenGL3 renderer. | clayjohn | 2022-11-14 | 1 | -5/+44 |
* | Rename Projection `matrix` to `columns` | Aaron Franke | 2022-10-04 | 1 | -5/+5 |
* | ci: add Python static analysis check via mypy | Jiri Suchan | 2022-09-30 | 1 | -4/+6 |
* | ci: add basic test pipeline for shader builders | Jiri Suchan | 2022-08-19 | 1 | -5/+3 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -1/+1 |
* | Rename Basis "elements" to "rows" | Aaron Franke | 2022-04-29 | 1 | -9/+9 |
* | Rename Transform2D "elements" to "columns" | Aaron Franke | 2022-04-29 | 1 | -6/+6 |
* | Fix typo in gles3_builders.py | Marcel Admiraal | 2022-01-28 | 1 | -1/+1 |
* | New OpenGL batching canvas renderer | clayjohn | 2022-01-11 | 1 | -136/+211 |
* | WIP New GLES3 Shader Compiler | reduz | 2022-01-11 | 1 | -176/+132 |
* | Add a double-precision editor build to CI | Aaron Franke | 2021-12-09 | 1 | -35/+35 |
* | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | 2021-10-31 | 1 | -0/+528 |