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path: root/glsl_builders.py
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* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-1/+12
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* RenderingServer reorganizationreduz2020-12-041-1/+1
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* Remove unused Python local variables.Marcel Admiraal2020-09-111-5/+0
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* Remove duplicate or unnecessary Python definitions.Marcel Admiraal2020-09-101-5/+0
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* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+1
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-0/+224
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.