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* CI: Update static checks to black 23.3.0Rémi Verschelde2023-06-191-2/+0
| | | | And apply it to the codebase, removing empty lines at the start of blocks.
* Allow for external python scripts to call the build python headers via ↵Bradley Clemetson2023-03-191-6/+18
| | | | | | | external scripts Change GLES3 to not use a relative path Make the parameters more explicit and ensure the shaders generated are not using relative paths
* ci: add Python static analysis check via mypyJiri Suchan2022-09-301-6/+8
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* ci: add basic test pipeline for shader buildersJiri Suchan2022-08-191-64/+62
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* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-1/+12
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* RenderingServer reorganizationreduz2020-12-041-1/+1
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* Remove unused Python local variables.Marcel Admiraal2020-09-111-5/+0
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* Remove duplicate or unnecessary Python definitions.Marcel Admiraal2020-09-101-5/+0
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* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+1
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-0/+224
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.