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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Make recursive nature of iteration not fail.Juan Linietsky2019-01-241-1/+1
* Avoid cyclic iteration check, fixes #24969Juan Linietsky2019-01-221-0/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Main: Group static members and add some docsRémi Verschelde2018-09-201-3/+6
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Revert "Make the performance reporting update frequency customizable"Juan Linietsky2018-05-281-1/+1
* Make the performance reporting update frequency customizableHugo Locurcio2018-05-181-1/+1
* Add hysteresis to physics timestep count per frameManuel Moos2018-04-091-1/+0
* Makes project manager never initialize mono debug.Pieter-Jan Briers2018-02-161-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde2017-08-291-1/+2
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| * Fix Android remote debug not hitting breakpointsPedro J. Estébanez2017-08-221-1/+2
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-4/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Add possibility to limit frame to main loop (application/target_fps)marynate2014-03-181-2/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+60