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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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*
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
24
-73
/
+73
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/
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Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
4
-7
/
+7
*
Add static type checks in the parser
George Marques
2018-07-20
1
-12
/
+3
*
Visual Shaders are back.
Juan Linietsky
2018-07-14
1
-2
/
+2
*
Correct test list returned by test_get_names
Emmanuel Leblond
2018-06-09
1
-4
/
+9
*
updated OAHashMap to use robinhood hashing
karroffel
2018-05-03
1
-3
/
+3
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Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-03-27
1
-0
/
+4
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
26
-3
/
+27
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
26
-52
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+52
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
10
-12
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+12
*
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
1
-2
/
+1
*
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-28
1
-1
/
+1
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-149
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+149
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
3
-12
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+14
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added OAHashMap type
Karroffel
2017-09-19
3
-0
/
+143
*
Merge pull request #10318 from endragor/ordered-hash-map
Rémi Verschelde
2017-09-01
3
-0
/
+215
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\
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*
Implement OrderedHashMap
Ruslan Mustakov
2017-08-13
3
-0
/
+215
*
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removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
1
-2
/
+3
*
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Dead code tells no tales
Rémi Verschelde
2017-08-27
11
-767
/
+5
*
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
26
-26
/
+26
*
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Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
1
-2
/
+0
*
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Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-2
/
+1
*
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-6
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+6
*
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Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
1
-3
/
+1
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/
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-5
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+5
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-1
/
+1
*
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-6
/
+1
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-2
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+2
*
-Added .hdr format support
Juan Linietsky
2017-05-28
1
-0
/
+53
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
4
-35
/
+24
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
3
-22
/
+5
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-1
/
+1
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\
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*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-1
/
+1
*
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Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-18
/
+18
*
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
26
-0
/
+26
*
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New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-1
/
+3
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/
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
26
-1728
/
+1466
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
26
-26
/
+32
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-2
/
+2
*
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
Rémi Verschelde
2017-02-26
1
-1
/
+0
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\
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*
Fix some compilation warnings.
Shlomi Fish
2017-02-21
1
-1
/
+0
*
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
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/
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
3
-5
/
+5
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
2
-4
/
+7
*
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-15
2
-5
/
+15
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
7
-20
/
+19
*
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
1
-1
/
+1
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