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* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-1224-73/+73
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* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-264-7/+7
* Add static type checks in the parserGeorge Marques2018-07-201-12/+3
* Visual Shaders are back.Juan Linietsky2018-07-141-2/+2
* Correct test list returned by test_get_namesEmmanuel Leblond2018-06-091-4/+9
* updated OAHashMap to use robinhood hashingkarroffel2018-05-031-3/+3
* Add radio-button-looking entries to PopupMenuPedro J. Estébanez2018-03-271-0/+4
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0526-3/+27
* Update copyright statements to 2018Rémi Verschelde2018-01-0126-52/+52
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-0710-12/+12
* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
* use the same cache for all branches for appveyorRhody Lugo2017-11-281-1/+1
* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-149/+149
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-093-12/+14
* added OAHashMap typeKarroffel2017-09-193-0/+143
* Merge pull request #10318 from endragor/ordered-hash-mapRémi Verschelde2017-09-013-0/+215
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| * Implement OrderedHashMapRuslan Mustakov2017-08-133-0/+215
* | removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-2/+3
* | Dead code tells no talesRémi Verschelde2017-08-2711-767/+5
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2726-26/+26
* | Removed unnecessary returns and break statementsWilson E. Alvarez2017-08-221-2/+0
* | Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-2/+1
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-6/+6
* | Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-3/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-6/+1
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+53
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-204-35/+24
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-173-22/+5
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-1/+1
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-1/+1
* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-18/+18
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0826-0/+26
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+3
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0526-1728/+1466
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0526-26/+32
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-2/+2
* Merge pull request #7851 from shlomif/fix-some-compilation-warningsRémi Verschelde2017-02-261-1/+0
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| * Fix some compilation warnings.Shlomi Fish2017-02-211-1/+0
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-163-5/+5
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-152-4/+7
* fixed to 2D physics, makes it work againJuan Linietsky2017-01-152-5/+15
* Style: Fix whole-line commented codeRémi Verschelde2017-01-147-20/+19
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-1/+1