index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
main
Commit message (
Expand
)
Author
Age
Files
Lines
*
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
1
-3
/
+5
*
Several changes to better run in mobile.
Juan Linietsky
2017-07-22
1
-1
/
+4
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
2
-31
/
+36
*
Fix errors with global config names no more sorrys please
geequlim
2017-07-19
1
-1
/
+1
*
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
1
-83
/
+73
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+4
*
OUYA Controller for Version 3.0 input_default.cpp
Corruptinator
2017-07-11
1
-0
/
+1
*
Reworked translation system
Juan Linietsky
2017-06-28
1
-0
/
+1
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
3
-3
/
+3
*
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-25
2
-6
/
+6
*
Fix possible crash in joy_axis (fixes #4944).
Marcelo Fernandez
2017-06-22
1
-0
/
+2
*
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-6
/
+1
*
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-06-10
1
-2
/
+1
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-2
/
+2
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
2
-6
/
+6
*
-Added .hdr format support
Juan Linietsky
2017-05-28
1
-0
/
+53
*
Fix InputEvent actions.
Andreas Haas
2017-05-27
1
-1
/
+1
*
Fix echo key event handling.
Andreas Haas
2017-05-25
1
-1
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
6
-130
/
+111
*
Use new Godot icon consistently everywhere
Rémi Verschelde
2017-05-17
2
-0
/
+0
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
4
-29
/
+13
*
Allow selecting editor debug host and port.
Fabio Alessandrelli
2017-05-09
1
-2
/
+3
*
Rename project file to "project.godot"
Rémi Verschelde
2017-05-01
1
-3
/
+20
*
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-29
1
-20
/
+3
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-1
/
+1
|
\
|
*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-1
/
+1
*
|
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-23
1
-1
/
+1
*
|
Merge pull request #8375 from Hinsbart/project_extension
Rémi Verschelde
2017-04-17
1
-3
/
+20
|
\
\
|
*
|
Use .godot as file extension for project files.
Andreas Haas
2017-04-16
1
-3
/
+20
*
|
|
[GD 3.0] Fix stretch mode 2d... again
Shockblast
2017-04-16
1
-1
/
+1
|
/
/
*
|
Fix joystick crash when mapping is -1
darkoff9
2017-04-10
1
-0
/
+1
*
|
Re-add ouya gamepad mapping.
Andreas Haas
2017-04-10
1
-0
/
+2
*
|
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
3
-25
/
+25
*
|
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
5
-1425
/
+50
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
33
-0
/
+33
*
|
Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
Rémi Verschelde
2017-04-07
1
-0
/
+7
|
\
\
|
*
|
Optimize-out some debug and/or non-tools methods
Pedro J. Estébanez
2017-04-07
1
-0
/
+7
*
|
|
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-1
/
+3
|
|
/
|
/
|
*
|
Fix warped mouse panning on Linux
Pedro J. Estébanez
2017-04-03
1
-1
/
+16
|
/
*
Input: Update Gamepad mappings.
Andreas Haas
2017-04-02
1
-12
/
+34
*
Initialize hat values for mapping and revert X360 mappings.
Jordan Patterson
2017-03-31
1
-2
/
+7
*
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-26
2
-49
/
+46
*
Merge pull request #8137 from Hinsbart/mbutton_pos
Rémi Verschelde
2017-03-24
1
-0
/
+5
|
\
|
*
Input: Update mouse position on mouse-button events.
Andreas Haas
2017-03-24
1
-0
/
+5
*
|
Merge pull request #8109 from RandomShaper/warped-panning
Rémi Verschelde
2017-03-24
2
-0
/
+12
|
\
\
|
*
|
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-22
2
-0
/
+12
|
|
/
*
/
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
|
/
*
Input: bind parse_input_event()
Andreas Haas
2017-03-19
1
-1
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
33
-2607
/
+2225
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
26
-26
/
+32
[next]