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* Script languges are uninitialized properly now.Juan Linietsky2017-07-221-3/+5
* Several changes to better run in mobile.Juan Linietsky2017-07-221-1/+4
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-192-31/+36
* Fix errors with global config names no more sorrys pleasegeequlim2017-07-191-1/+1
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-83/+73
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+4
* OUYA Controller for Version 3.0 input_default.cppCorruptinator2017-07-111-0/+1
* Reworked translation systemJuan Linietsky2017-06-281-0/+1
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-263-3/+3
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-252-6/+6
* Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez2017-06-221-0/+2
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-6/+1
* Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli2017-06-101-2/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-032-6/+6
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+53
* Fix InputEvent actions.Andreas Haas2017-05-271-1/+1
* Fix echo key event handling.Andreas Haas2017-05-251-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-206-130/+111
* Use new Godot icon consistently everywhereRémi Verschelde2017-05-172-0/+0
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-174-29/+13
* Allow selecting editor debug host and port.Fabio Alessandrelli2017-05-091-2/+3
* Rename project file to "project.godot"Rémi Verschelde2017-05-011-3/+20
* Revert "Use .godot as file extension for project files."Juan Linietsky2017-04-291-20/+3
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-1/+1
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-1/+1
* | Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+1
* | Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde2017-04-171-3/+20
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| * | Use .godot as file extension for project files.Andreas Haas2017-04-161-3/+20
* | | [GD 3.0] Fix stretch mode 2d... againShockblast2017-04-161-1/+1
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* | Fix joystick crash when mapping is -1darkoff92017-04-101-0/+1
* | Re-add ouya gamepad mapping.Andreas Haas2017-04-101-0/+2
* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-103-25/+25
* | Restored (And auto-generated) splash imageJuan Linietsky2017-04-095-1425/+50
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0833-0/+33
* | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde2017-04-071-0/+7
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| * | Optimize-out some debug and/or non-tools methodsPedro J. Estébanez2017-04-071-0/+7
* | | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+3
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* | Fix warped mouse panning on LinuxPedro J. Estébanez2017-04-031-1/+16
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* Input: Update Gamepad mappings.Andreas Haas2017-04-021-12/+34
* Initialize hat values for mapping and revert X360 mappings.Jordan Patterson2017-03-311-2/+7
* Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-262-49/+46
* Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde2017-03-241-0/+5
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| * Input: Update mouse position on mouse-button events.Andreas Haas2017-03-241-0/+5
* | Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde2017-03-242-0/+12
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| * | Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-222-0/+12
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* / Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
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* Input: bind parse_input_event()Andreas Haas2017-03-191-1/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0533-2607/+2225
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0526-26/+32