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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-242-8/+6
* Removed unnecessary returns and break statementsWilson E. Alvarez2017-08-221-2/+0
* Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-222-4/+4
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| * Removed unnecessary assignmentsWilson E. Alvarez2017-08-212-4/+4
* | Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-29/+29
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-29/+29
* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-153/+111
* | Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-211-89/+89
* | simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky2017-08-201-3/+8
* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-0/+1
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| * Adds editor_hint to Engine classIgnacio Etcheverry2017-08-191-0/+1
* | Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky2017-08-191-149/+191
* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-191-151/+109
* | Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-191-89/+89
* | Fixed OUYA Game Controller for 3.0Corruptinator2017-08-161-1/+1
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-162-7/+7
* | Merge pull request #9889 from groud/control_enhancementskubecz3k2017-08-151-3/+1
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| * | Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-3/+1
* | | Enable command-line exportRuslan Mustakov2017-08-141-6/+6
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* | Merge pull request #10257 from Faless/html5_fixesRémi Verschelde2017-08-131-0/+1
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| * | Fix icon loading error a bootFabio Alessandrelli2017-08-111-0/+1
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* | InputDefault: Fix joypad actions when axis quickly changes direction.Andreas Haas2017-08-121-2/+8
* | Add expand stretch/ascpect - no more black barsYakov Borevich2017-08-091-1/+3
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* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-3/+8
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky2017-08-021-89/+89
* Merge pull request #10014 from Calinou/tweak-command-line-argumentsRémi Verschelde2017-08-021-89/+89
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| * Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-021-89/+89
* | Fix AudioServer::finish not getting called while quittingMarcelo Fernandez2017-08-011-0/+1
* | Make memory monitors query the right countersPedro J. Estébanez2017-08-011-2/+2
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* Script languges are uninitialized properly now.Juan Linietsky2017-07-221-3/+5
* Several changes to better run in mobile.Juan Linietsky2017-07-221-1/+4
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-192-31/+36
* Fix errors with global config names no more sorrys pleasegeequlim2017-07-191-1/+1
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-83/+73
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+4
* OUYA Controller for Version 3.0 input_default.cppCorruptinator2017-07-111-0/+1
* Reworked translation systemJuan Linietsky2017-06-281-0/+1
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-263-3/+3
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-252-6/+6
* Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez2017-06-221-0/+2
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-6/+1
* Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli2017-06-101-2/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-032-6/+6
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+53
* Fix InputEvent actions.Andreas Haas2017-05-271-1/+1
* Fix echo key event handling.Andreas Haas2017-05-251-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-206-130/+111
* Use new Godot icon consistently everywhereRémi Verschelde2017-05-172-0/+0