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Redot Engine – Multi-platform 2D and 3D game engine
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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
3
-13
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+26
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Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
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+1
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[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-05-05
1
-0
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+12
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Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-5
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+5
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DocData: Keep Mono properties on non-Mono builds
Rémi Verschelde
2020-04-20
1
-0
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+14
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DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
1
-2
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+4
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
2
-1
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+13
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Merge pull request #36868 from Calinou/improve-cli-script-error-message
Rémi Verschelde
2020-04-16
1
-2
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+2
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Tweak the error message when trying to run an invalid script from CLI
Hugo Locurcio
2020-03-06
1
-2
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+2
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Ignore process serial number (`-psn_...`) command line argument passed by mac...
bruvzg
2020-04-10
1
-0
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+8
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Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-6
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+6
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Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Rémi Verschelde
2020-04-04
1
-1
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+9
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Expose 'Embedded Windows Mode' as Editor and Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-04-03
1
-1
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+9
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Replace NULL with nullptr
lupoDharkael
2020-04-02
10
-59
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+59
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SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
3
-7
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+9
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More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
3
-17
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+17
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
7
-183
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+183
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Merge pull request #37340 from reduz/rename-3d-nodes
Juan Linietsky
2020-03-27
1
-2
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+2
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-2
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+2
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DisplayServer: Fix registration of GetRenderingDriversFunction
Rémi Verschelde
2020-03-27
1
-9
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+17
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Add macOS DisplayServer implementation.
bruvzg
2020-03-26
1
-1
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+1
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Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
1
-1
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+1
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Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
1
-0
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+8
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Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
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+1
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Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
1
-1
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+1
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Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-6
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+5
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Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
2
-15
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+16
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Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
4
-87
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+189
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Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
10
-2998
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+3
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SCons: Drop support for Python 2
Rémi Verschelde
2020-03-25
1
-4
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+3
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Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-24
1
-2
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+2
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Remove unused classes and stray headers
Rémi Verschelde
2020-03-24
6
-5
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+11
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
3
-4
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+4
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Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-64
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+24
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ScriptDebuggerRemote use threads
Fabio Alessandrelli
2020-03-08
1
-14
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+3
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Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-04
1
-1
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+1
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Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
2
-6
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+6
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Rename `scancode` to `keycode`.
bruvzg
2020-02-25
2
-6
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+6
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Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
1
-3
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+3
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Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
1
-2
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+4
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Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-26
1
-2
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+4
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
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+1
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-23
1
-1
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+1
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Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-7
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+1
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
7
-36
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+18
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Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
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+1
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Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
1
-0
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+3
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Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-3
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+1
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Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
1
-0
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+3
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More GIProbe work and fixes
Juan Linietsky
2020-02-11
1
-0
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+4
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